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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-06-09 21:13:01 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-01 12:18:41 -0400
commit49c75de5fc139144b152207ba05f2936a2d25904 (patch)
tree537234c4f7c3d99323edbc77ae9f4619d4fcc568 /src/StardewModdingAPI/Framework
parent7b6b2742f65ac1d2590357babc517b6cd9b69d04 (diff)
downloadSMAPI-49c75de5fc139144b152207ba05f2936a2d25904.tar.gz
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rewrite content interception using latest proposed API (#255)
Diffstat (limited to 'src/StardewModdingAPI/Framework')
-rw-r--r--src/StardewModdingAPI/Framework/Content/AssetData.cs44
-rw-r--r--src/StardewModdingAPI/Framework/Content/AssetDataForDictionary.cs (renamed from src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs)4
-rw-r--r--src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs (renamed from src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs)4
-rw-r--r--src/StardewModdingAPI/Framework/Content/AssetDataForObject.cs (renamed from src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs)12
-rw-r--r--src/StardewModdingAPI/Framework/Content/AssetInfo.cs (renamed from src/StardewModdingAPI/Framework/Content/ContentEventData.cs)37
-rw-r--r--src/StardewModdingAPI/Framework/ContentHelper.cs8
-rw-r--r--src/StardewModdingAPI/Framework/SContentManager.cs64
-rw-r--r--src/StardewModdingAPI/Framework/SGame.cs10
8 files changed, 119 insertions, 64 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/AssetData.cs b/src/StardewModdingAPI/Framework/Content/AssetData.cs
new file mode 100644
index 00000000..1ab9eebd
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Content/AssetData.cs
@@ -0,0 +1,44 @@
+using System;
+
+namespace StardewModdingAPI.Framework.Content
+{
+ /// <summary>Base implementation for a content helper which encapsulates access and changes to content being read from a data file.</summary>
+ /// <typeparam name="TValue">The interface value type.</typeparam>
+ internal class AssetData<TValue> : AssetInfo, IAssetData<TValue>
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The content data being read.</summary>
+ public TValue Data { get; protected set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="locale">The content's locale code, if the content is localised.</param>
+ /// <param name="assetName">The normalised asset name being read.</param>
+ /// <param name="data">The content data being read.</param>
+ /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
+ public AssetData(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath)
+ : base(locale, assetName, data.GetType(), getNormalisedPath)
+ {
+ this.Data = data;
+ }
+
+ /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary>
+ /// <param name="value">The new content value.</param>
+ /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception>
+ /// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception>
+ public void ReplaceWith(TValue value)
+ {
+ if (value == null)
+ throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value.");
+ if (!this.DataType.IsInstanceOfType(value))
+ throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.DataType)} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors.");
+
+ this.Data = value;
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs b/src/StardewModdingAPI/Framework/Content/AssetDataForDictionary.cs
index 26f059e4..e9b29b12 100644
--- a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs
+++ b/src/StardewModdingAPI/Framework/Content/AssetDataForDictionary.cs
@@ -5,7 +5,7 @@ using System.Linq;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary>
- internal class ContentEventHelperForDictionary<TKey, TValue> : ContentEventData<IDictionary<TKey, TValue>>, IContentEventHelperForDictionary<TKey, TValue>
+ internal class AssetDataForDictionary<TKey, TValue> : AssetData<IDictionary<TKey, TValue>>, IAssetDataForDictionary<TKey, TValue>
{
/*********
** Public methods
@@ -15,7 +15,7 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="assetName">The normalised asset name being read.</param>
/// <param name="data">The content data being read.</param>
/// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public ContentEventHelperForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath)
+ public AssetDataForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath)
: base(locale, assetName, data, getNormalisedPath) { }
/// <summary>Add or replace an entry in the dictionary.</summary>
diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs b/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs
index da30590b..45c5588b 100644
--- a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs
+++ b/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs
@@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Graphics;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary>
- internal class ContentEventHelperForImage : ContentEventData<Texture2D>, IContentEventHelperForImage
+ internal class AssetDataForImage : AssetData<Texture2D>, IAssetDataForImage
{
/*********
** Public methods
@@ -15,7 +15,7 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="assetName">The normalised asset name being read.</param>
/// <param name="data">The content data being read.</param>
/// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public ContentEventHelperForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath)
+ public AssetDataForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath)
: base(locale, assetName, data, getNormalisedPath) { }
/// <summary>Overwrite part of the image.</summary>
diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs b/src/StardewModdingAPI/Framework/Content/AssetDataForObject.cs
index 9bf1ea17..af2f54ae 100644
--- a/src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs
+++ b/src/StardewModdingAPI/Framework/Content/AssetDataForObject.cs
@@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Graphics;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>Encapsulates access and changes to content being read from a data file.</summary>
- internal class ContentEventHelper : ContentEventData<object>, IContentEventHelper
+ internal class AssetDataForObject : AssetData<object>, IAssetData
{
/*********
** Public methods
@@ -15,23 +15,23 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="assetName">The normalised asset name being read.</param>
/// <param name="data">The content data being read.</param>
/// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public ContentEventHelper(string locale, string assetName, object data, Func<string, string> getNormalisedPath)
+ public AssetDataForObject(string locale, string assetName, object data, Func<string, string> getNormalisedPath)
: base(locale, assetName, data, getNormalisedPath) { }
/// <summary>Get a helper to manipulate the data as a dictionary.</summary>
/// <typeparam name="TKey">The expected dictionary key.</typeparam>
/// <typeparam name="TValue">The expected dictionary balue.</typeparam>
/// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception>
- public IContentEventHelperForDictionary<TKey, TValue> AsDictionary<TKey, TValue>()
+ public IAssetDataForDictionary<TKey, TValue> AsDictionary<TKey, TValue>()
{
- return new ContentEventHelperForDictionary<TKey, TValue>(this.Locale, this.AssetName, this.GetData<IDictionary<TKey, TValue>>(), this.GetNormalisedPath);
+ return new AssetDataForDictionary<TKey, TValue>(this.Locale, this.AssetName, this.GetData<IDictionary<TKey, TValue>>(), this.GetNormalisedPath);
}
/// <summary>Get a helper to manipulate the data as an image.</summary>
/// <exception cref="InvalidOperationException">The content being read isn't an image.</exception>
- public IContentEventHelperForImage AsImage()
+ public IAssetDataForImage AsImage()
{
- return new ContentEventHelperForImage(this.Locale, this.AssetName, this.GetData<Texture2D>(), this.GetNormalisedPath);
+ return new AssetDataForImage(this.Locale, this.AssetName, this.GetData<Texture2D>(), this.GetNormalisedPath);
}
/// <summary>Get the data as a given type.</summary>
diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventData.cs b/src/StardewModdingAPI/Framework/Content/AssetInfo.cs
index 1a1779d4..08bc3a03 100644
--- a/src/StardewModdingAPI/Framework/Content/ContentEventData.cs
+++ b/src/StardewModdingAPI/Framework/Content/AssetInfo.cs
@@ -4,9 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
namespace StardewModdingAPI.Framework.Content
{
- /// <summary>Base implementation for a content helper which encapsulates access and changes to content being read from a data file.</summary>
- /// <typeparam name="TValue">The interface value type.</typeparam>
- internal class ContentEventData<TValue> : EventArgs, IContentEventData<TValue>
+ internal class AssetInfo : IAssetInfo
{
/*********
** Properties
@@ -24,9 +22,6 @@ namespace StardewModdingAPI.Framework.Content
/// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary>
public string AssetName { get; }
- /// <summary>The content data being read.</summary>
- public TValue Data { get; protected set; }
-
/// <summary>The content data type.</summary>
public Type DataType { get; }
@@ -37,23 +32,13 @@ namespace StardewModdingAPI.Framework.Content
/// <summary>Construct an instance.</summary>
/// <param name="locale">The content's locale code, if the content is localised.</param>
/// <param name="assetName">The normalised asset name being read.</param>
- /// <param name="data">The content data being read.</param>
- /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public ContentEventData(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath)
- : this(locale, assetName, data, data.GetType(), getNormalisedPath) { }
-
- /// <summary>Construct an instance.</summary>
- /// <param name="locale">The content's locale code, if the content is localised.</param>
- /// <param name="assetName">The normalised asset name being read.</param>
- /// <param name="data">The content data being read.</param>
- /// <param name="dataType">The content data type being read.</param>
+ /// <param name="type">The content type being read.</param>
/// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public ContentEventData(string locale, string assetName, TValue data, Type dataType, Func<string, string> getNormalisedPath)
+ public AssetInfo(string locale, string assetName, Type type, Func<string, string> getNormalisedPath)
{
this.Locale = locale;
this.AssetName = assetName;
- this.Data = data;
- this.DataType = dataType;
+ this.DataType = type;
this.GetNormalisedPath = getNormalisedPath;
}
@@ -65,20 +50,6 @@ namespace StardewModdingAPI.Framework.Content
return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase);
}
- /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary>
- /// <param name="value">The new content value.</param>
- /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception>
- /// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception>
- public void ReplaceWith(TValue value)
- {
- if (value == null)
- throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value.");
- if (!this.DataType.IsInstanceOfType(value))
- throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.DataType)} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors.");
-
- this.Data = value;
- }
-
/*********
** Protected methods
diff --git a/src/StardewModdingAPI/Framework/ContentHelper.cs b/src/StardewModdingAPI/Framework/ContentHelper.cs
index 7fd5e803..f4b541e9 100644
--- a/src/StardewModdingAPI/Framework/ContentHelper.cs
+++ b/src/StardewModdingAPI/Framework/ContentHelper.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
@@ -33,6 +34,13 @@ namespace StardewModdingAPI.Framework
/*********
+ ** Accessors
+ *********/
+ /// <summary>Editors which change content assets after they're loaded.</summary>
+ internal IList<IAssetEditor> AssetEditors { get; } = new List<IAssetEditor>();
+
+
+ /*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
diff --git a/src/StardewModdingAPI/Framework/SContentManager.cs b/src/StardewModdingAPI/Framework/SContentManager.cs
index acd3e108..38457862 100644
--- a/src/StardewModdingAPI/Framework/SContentManager.cs
+++ b/src/StardewModdingAPI/Framework/SContentManager.cs
@@ -3,11 +3,9 @@ using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
-using System.Threading;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using StardewModdingAPI.AssemblyRewriters;
-using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.Reflection;
using StardewValley;
@@ -42,6 +40,9 @@ namespace StardewModdingAPI.Framework
/*********
** Accessors
*********/
+ /// <summary>Implementations which change assets after they're loaded.</summary>
+ internal IDictionary<IModMetadata, IList<IAssetEditor>> Editors { get; } = new Dictionary<IModMetadata, IList<IAssetEditor>>();
+
/// <summary>The absolute path to the <see cref="ContentManager.RootDirectory"/>.</summary>
public string FullRootDirectory => Path.Combine(Constants.ExecutionPath, this.RootDirectory);
@@ -52,13 +53,6 @@ namespace StardewModdingAPI.Framework
/// <summary>Construct an instance.</summary>
/// <param name="serviceProvider">The service provider to use to locate services.</param>
/// <param name="rootDirectory">The root directory to search for content.</param>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- public SContentManager(IServiceProvider serviceProvider, string rootDirectory, IMonitor monitor)
- : this(serviceProvider, rootDirectory, Thread.CurrentThread.CurrentUICulture, null, monitor) { }
-
- /// <summary>Construct an instance.</summary>
- /// <param name="serviceProvider">The service provider to use to locate services.</param>
- /// <param name="rootDirectory">The root directory to search for content.</param>
/// <param name="currentCulture">The current culture for which to localise content.</param>
/// <param name="languageCodeOverride">The current language code for which to localise content.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
@@ -66,8 +60,8 @@ namespace StardewModdingAPI.Framework
: base(serviceProvider, rootDirectory, currentCulture, languageCodeOverride)
{
// initialise
- this.Monitor = monitor;
IReflectionHelper reflection = new ReflectionHelper();
+ this.Monitor = monitor;
// get underlying fields for interception
this.Cache = reflection.GetPrivateField<Dictionary<string, object>>(this, "loadedAssets").GetValue();
@@ -125,14 +119,20 @@ namespace StardewModdingAPI.Framework
if (this.IsNormalisedKeyLoaded(assetName))
return base.Load<T>(assetName);
- // load data
- T data = base.Load<T>(assetName);
-
// let mods intercept content
- IContentEventHelper helper = new ContentEventHelper(cacheLocale, assetName, data, this.NormaliseAssetName);
- ContentEvents.InvokeAfterAssetLoaded(this.Monitor, helper);
- this.Cache[assetName] = helper.Data;
- return (T)helper.Data;
+ IAssetInfo info = new AssetInfo(cacheLocale, assetName, typeof(T), this.NormaliseAssetName);
+ Lazy<IAssetData> data = new Lazy<IAssetData>(() => new AssetDataForObject(info.Locale, info.AssetName, base.Load<T>(assetName), this.NormaliseAssetName));
+ if (this.TryOverrideAssetLoad(info, data, out T result))
+ {
+ if (result == null)
+ throw new InvalidCastException($"Can't override asset '{assetName}' with a null value.");
+
+ this.Cache[assetName] = result;
+ return result;
+ }
+
+ // fallback to default behavior
+ return base.Load<T>(assetName);
}
/// <summary>Inject an asset into the cache.</summary>
@@ -171,5 +171,35 @@ namespace StardewModdingAPI.Framework
? locale
: null;
}
+
+ /// <summary>Try to override an asset being loaded.</summary>
+ /// <typeparam name="T">The asset type.</typeparam>
+ /// <param name="info">The asset metadata.</param>
+ /// <param name="data">The loaded asset data.</param>
+ /// <param name="result">The asset to use instead.</param>
+ /// <returns>Returns whether the asset should be overridden by <paramref name="result"/>.</returns>
+ private bool TryOverrideAssetLoad<T>(IAssetInfo info, Lazy<IAssetData> data, out T result)
+ {
+ bool edited = false;
+
+ // apply editors
+ foreach (var modEditors in this.Editors)
+ {
+ IModMetadata mod = modEditors.Key;
+ foreach (IAssetEditor editor in modEditors.Value)
+ {
+ if (!editor.CanEdit<T>(info))
+ continue;
+
+ this.Monitor.Log($"{mod.DisplayName} intercepted {info.AssetName}.", LogLevel.Trace);
+ editor.Edit<T>(data.Value);
+ edited = true;
+ }
+ }
+
+ // return result
+ result = edited ? (T)data.Value.Data : default(T);
+ return edited;
+ }
}
}
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs
index 602a522b..e4c2a233 100644
--- a/src/StardewModdingAPI/Framework/SGame.cs
+++ b/src/StardewModdingAPI/Framework/SGame.cs
@@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
+using System.Threading;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
@@ -29,6 +30,9 @@ namespace StardewModdingAPI.Framework
/****
** SMAPI state
****/
+ /// <summary>Encapsulates monitoring and logging.</summary>
+ private readonly IMonitor Monitor;
+
/// <summary>The maximum number of consecutive attempts SMAPI should make to recover from a draw error.</summary>
private readonly Countdown DrawCrashTimer = new Countdown(60); // 60 ticks = roughly one second
@@ -48,8 +52,6 @@ namespace StardewModdingAPI.Framework
/// <summary>Whether the game's zoom level is at 100% (i.e. nothing should be scaled).</summary>
public bool ZoomLevelIsOne => Game1.options.zoomLevel.Equals(1.0f);
- /// <summary>Encapsulates monitoring and logging.</summary>
- private readonly IMonitor Monitor;
/****
** Game state
@@ -189,7 +191,7 @@ namespace StardewModdingAPI.Framework
// 2. Since Game1.content isn't initialised yet, and we need one main instance to
// support custom map tilesheets, detect when Game1.content is being initialised
// and use the same instance.
- this.Content = new SContentManager(this.Content.ServiceProvider, this.Content.RootDirectory, this.Monitor);
+ this.Content = new SContentManager(this.Content.ServiceProvider, this.Content.RootDirectory, Thread.CurrentThread.CurrentUICulture, null, this.Monitor);
}
/****
@@ -206,7 +208,7 @@ namespace StardewModdingAPI.Framework
return mainContentManager;
// build new instance
- return new SContentManager(this.Content.ServiceProvider, this.Content.RootDirectory, this.Monitor);
+ return new SContentManager(this.Content.ServiceProvider, this.Content.RootDirectory, Thread.CurrentThread.CurrentUICulture, null, this.Monitor);
}
/// <summary>The method called when the game is updating its state. This happens roughly 60 times per second.</summary>