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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-08-07 14:12:18 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-08-07 14:12:18 -0400
commitbaeaf826a9bb185c78732b5f2b91c3f499246f1a (patch)
treeae592eee8429aae9d8625c078e57fb54f524daec /src/StardewModdingAPI/Framework
parent7976df856578045b87e17a3d0ea5074715445622 (diff)
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add asset editors & loaders to content API in 2.0 (#255)
Diffstat (limited to 'src/StardewModdingAPI/Framework')
-rw-r--r--src/StardewModdingAPI/Framework/ModHelpers/ContentHelper.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Framework/ModHelpers/ContentHelper.cs b/src/StardewModdingAPI/Framework/ModHelpers/ContentHelper.cs
index 0456ce14..1e987f00 100644
--- a/src/StardewModdingAPI/Framework/ModHelpers/ContentHelper.cs
+++ b/src/StardewModdingAPI/Framework/ModHelpers/ContentHelper.cs
@@ -47,10 +47,10 @@ namespace StardewModdingAPI.Framework.ModHelpers
internal ObservableCollection<IAssetLoader> ObservableAssetLoaders { get; } = new ObservableCollection<IAssetLoader>();
/// <summary>Interceptors which provide the initial versions of matching content assets.</summary>
- internal IList<IAssetLoader> AssetLoaders => this.ObservableAssetLoaders;
+ public IList<IAssetLoader> AssetLoaders => this.ObservableAssetLoaders;
/// <summary>Interceptors which edit matching content assets after they're loaded.</summary>
- internal IList<IAssetEditor> AssetEditors => this.ObservableAssetEditors;
+ public IList<IAssetEditor> AssetEditors => this.ObservableAssetEditors;
/*********