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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-02-07 20:51:22 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-02-07 20:51:22 -0500
commitcec74697866da2d67a62c3a4ef10d605592e4152 (patch)
treef61628808e6df44615cec8be479ab7f5e99f7d2b /src/StardewModdingAPI/Framework
parent95a93a05b39d2b27b538ecdb0e6a18f28096c5c2 (diff)
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disambiguate references to Farmer (#231)
Diffstat (limited to 'src/StardewModdingAPI/Framework')
-rw-r--r--src/StardewModdingAPI/Framework/SGame.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs
index 2486e376..2aaca9af 100644
--- a/src/StardewModdingAPI/Framework/SGame.cs
+++ b/src/StardewModdingAPI/Framework/SGame.cs
@@ -14,6 +14,7 @@ using StardewValley.Menus;
using StardewValley.Tools;
using xTile.Dimensions;
using Rectangle = Microsoft.Xna.Framework.Rectangle;
+using SFarmer = StardewValley.Farmer;
namespace StardewModdingAPI.Framework
{
@@ -131,7 +132,7 @@ namespace StardewModdingAPI.Framework
public bool PreviousIsNewDay { get; private set; }
/// <summary>The player character at last check.</summary>
- public Farmer PreviousFarmer { get; private set; }
+ public SFarmer PreviousFarmer { get; private set; }
/// <summary>An index incremented on every tick and reset every 60th tick (0–59).</summary>
public int CurrentUpdateTick { get; private set; }
@@ -164,7 +165,7 @@ namespace StardewModdingAPI.Framework
/// <summary>The current player.</summary>
[Obsolete("Use Game1.player instead")]
- public Farmer CurrentFarmer => Game1.player;
+ public SFarmer CurrentFarmer => Game1.player;
/// <summary>The game method which draws the farm buildings.</summary>
public static MethodInfo DrawFarmBuildings = typeof(Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance);
@@ -296,7 +297,6 @@ namespace StardewModdingAPI.Framework
/// <summary>The method called during game launch after configuring XNA or MonoGame. The game window hasn't been opened by this point.</summary>
protected override void Initialize()
{
- //ModItems = new Dictionary<int, SObject>();
SGame.DebugMessageQueue = new Queue<string>();
this.PreviouslyPressedButtons = new Buttons[4][];
for (var i = 0; i < 4; ++i)