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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-17 11:51:49 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-17 11:51:49 -0400
commitd5ea812d7c82eac88b88c8f41756972a5322add6 (patch)
tree92f775125985c99c7e45e42310eb36677a47f7ea /src/StardewModdingAPI/Framework
parent8439594b10aad22c098c4d3af44daf710b2e59ac (diff)
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adjust return-to-title code
Diffstat (limited to 'src/StardewModdingAPI/Framework')
-rw-r--r--src/StardewModdingAPI/Framework/SGame.cs19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs
index cb7c0e7b..b281ef30 100644
--- a/src/StardewModdingAPI/Framework/SGame.cs
+++ b/src/StardewModdingAPI/Framework/SGame.cs
@@ -40,7 +40,7 @@ namespace StardewModdingAPI.Framework
private int AfterLoadTimer = 5;
/// <summary>Whether the game is returning to the menu.</summary>
- private bool IsExiting;
+ private bool IsExitingToTitle;
/// <summary>Whether the game is saving and SMAPI has already raised <see cref="SaveEvents.BeforeSave"/>.</summary>
private bool IsBetweenSaveEvents;
@@ -337,17 +337,16 @@ namespace StardewModdingAPI.Framework
*********/
// before exit to title
if (Game1.exitToTitle)
- this.IsExiting = true;
+ this.IsExitingToTitle = true;
// after exit to title
- if (Context.IsWorldReady && this.IsExiting && Game1.activeClickableMenu is TitleMenu)
+ if (Context.IsWorldReady && this.IsExitingToTitle && Game1.activeClickableMenu is TitleMenu)
{
this.Monitor.Log("Context: returned to title", LogLevel.Trace);
- Context.IsWorldReady = false;
+ this.IsExitingToTitle = false;
+ this.CleanupAfterReturnToTitle();
SaveEvents.InvokeAfterReturnToTitle(this.Monitor);
- this.AfterLoadTimer = 5;
- this.IsExiting = false;
}
/*********
@@ -1290,6 +1289,14 @@ namespace StardewModdingAPI.Framework
/****
** Methods
****/
+ /// <summary>Perform any cleanup needed when the player unloads a save and returns to the title screen.</summary>
+ private void CleanupAfterReturnToTitle()
+ {
+ Context.IsWorldReady = false;
+ this.AfterLoadTimer = 5;
+ this.PreviousSaveID = 0;
+ }
+
/// <summary>Get the controller buttons which are currently pressed.</summary>
/// <param name="index">The controller to check.</param>
private Buttons[] GetButtonsDown(PlayerIndex index)