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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-23 19:39:17 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-23 19:39:17 -0400 |
commit | eeee6b185d5438e5d44ed0da7c23cf19813b29ea (patch) | |
tree | 1690b76bea5612368528ea38448beb1ddcaaff44 /src/StardewModdingAPI/Framework | |
parent | 467ad2ffd45f7c034b89b668883bb5271524821d (diff) | |
download | SMAPI-eeee6b185d5438e5d44ed0da7c23cf19813b29ea.tar.gz SMAPI-eeee6b185d5438e5d44ed0da7c23cf19813b29ea.tar.bz2 SMAPI-eeee6b185d5438e5d44ed0da7c23cf19813b29ea.zip |
use more flexible approach to core asset reloading (#335)
Diffstat (limited to 'src/StardewModdingAPI/Framework')
-rw-r--r-- | src/StardewModdingAPI/Framework/SContentManager.cs | 26 |
1 files changed, 7 insertions, 19 deletions
diff --git a/src/StardewModdingAPI/Framework/SContentManager.cs b/src/StardewModdingAPI/Framework/SContentManager.cs index 0741d04d..0854c379 100644 --- a/src/StardewModdingAPI/Framework/SContentManager.cs +++ b/src/StardewModdingAPI/Framework/SContentManager.cs @@ -8,6 +8,7 @@ using Microsoft.Xna.Framework.Content; using StardewModdingAPI.AssemblyRewriters; using StardewModdingAPI.Framework.Content; using StardewModdingAPI.Framework.Reflection; +using StardewModdingAPI.Metadata; using StardewValley; namespace StardewModdingAPI.Framework @@ -37,10 +38,10 @@ namespace StardewModdingAPI.Framework private readonly IPrivateMethod GetKeyLocale; /// <summary>The language codes used in asset keys.</summary> - private IDictionary<string, LanguageCode> KeyLocales; + private readonly IDictionary<string, LanguageCode> KeyLocales; - /// <summary>The game's static asset setters by normalised asset name.</summary> - private readonly IDictionary<string, Action> CoreAssetSetters; + /// <summary>Provides metadata for core game assets.</summary> + private readonly CoreAssets CoreAssets; /********* @@ -89,22 +90,12 @@ namespace StardewModdingAPI.Framework else this.NormaliseAssetNameForPlatform = key => key.Replace('\\', '/'); // based on MonoGame's ContentManager.Load<T> logic - // get asset key locales + // get asset data + this.CoreAssets = new CoreAssets(this.NormaliseAssetName); this.KeyLocales = this.GetKeyLocales(reflection); - this.CoreAssetSetters = this.GetCoreAssetSetters(); } - /// <summary>Get methods to reload core game assets by normalised key.</summary> - private IDictionary<string, Action> GetCoreAssetSetters() - { - return Constants.GetCoreAssetSetters() - .ToDictionary<KeyValuePair<string, Action<SContentManager, string>>, string, Action>( - p => this.NormaliseAssetName(p.Key), - p => () => p.Value(this, p.Key) - ); - } - /// <summary>Get the locale codes (like <c>ja-JP</c>) used in asset keys.</summary> /// <param name="reflection">Simplifies access to private game code.</param> private IDictionary<string, LanguageCode> GetKeyLocales(Reflector reflection) @@ -246,11 +237,8 @@ namespace StardewModdingAPI.Framework int reloaded = 0; foreach (string key in purgeAssetKeys) { - if (this.CoreAssetSetters.TryGetValue(key, out Action reloadAsset)) - { - reloadAsset(); + if(this.CoreAssets.ReloadForKey(this, key)) reloaded++; - } } // report result |