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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-08-24 20:48:06 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-08-24 20:48:06 -0400
commitf446a4391aef4e239a53736c42a2652bb2c6fead (patch)
tree63febb01ba8934e3c5712139544ea06339b4b8c7 /src/StardewModdingAPI/Framework
parent5622e3b319cf7a312537f2a555fee9e67628b1cd (diff)
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fix game's main temporary content manager not being intercepted (#352)
Diffstat (limited to 'src/StardewModdingAPI/Framework')
-rw-r--r--src/StardewModdingAPI/Framework/SGame.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs
index 997e0c8c..2bfbc06a 100644
--- a/src/StardewModdingAPI/Framework/SGame.cs
+++ b/src/StardewModdingAPI/Framework/SGame.cs
@@ -203,6 +203,7 @@ namespace StardewModdingAPI.Framework
this.SContentManager = new SContentManager(this.Content.ServiceProvider, this.Content.RootDirectory, Thread.CurrentThread.CurrentUICulture, null, this.Monitor);
this.Content = this.SContentManager;
Game1.content = this.SContentManager;
+ reflection.GetPrivateField<LocalizedContentManager>(typeof(Game1), "_temporaryContent").SetValue(null); // regenerate value with new content manager
}
/****