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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-07-08 12:54:06 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-08 12:54:06 -0400
commit1edd98aef027faa768f56cf0b3591e64e20ba096 (patch)
treeaec210e2b44c9654f29572dd084206a4598896e1 /src/StardewModdingAPI/IContentHelper.cs
parent36930ffd7d363d6afd7f8cac4918c7d1c1c3e339 (diff)
parent8743c4115aa142113d791f2d2cd9ba811dcada2c (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/IContentHelper.cs')
-rw-r--r--src/StardewModdingAPI/IContentHelper.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/IContentHelper.cs b/src/StardewModdingAPI/IContentHelper.cs
index 1d520135..32a9ff19 100644
--- a/src/StardewModdingAPI/IContentHelper.cs
+++ b/src/StardewModdingAPI/IContentHelper.cs
@@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Graphics;
namespace StardewModdingAPI
{
/// <summary>Provides an API for loading content assets.</summary>
- public interface IContentHelper
+ public interface IContentHelper : IModLinked
{
/// <summary>Load content from the game folder or mod folder (if not already cached), and return it. When loading a <c>.png</c> file, this must be called outside the game's draw loop.</summary>
/// <typeparam name="T">The expected data type. The main supported types are <see cref="Texture2D"/> and dictionaries; other types may be supported by the game's content pipeline.</typeparam>