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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
commit929dccb75a1405737975d76648e015a3e7c00177 (patch)
tree659fe16509327e694555db363caf7f47f326443b /src/StardewModdingAPI/ICursorPosition.cs
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diff --git a/src/StardewModdingAPI/ICursorPosition.cs b/src/StardewModdingAPI/ICursorPosition.cs
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-using Microsoft.Xna.Framework;
-
-namespace StardewModdingAPI
-{
- /// <summary>Represents a cursor position in the different coordinate systems.</summary>
- public interface ICursorPosition
- {
- /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary>
- Vector2 ScreenPixels { get; }
-
- /// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary>
- Vector2 Tile { get; }
-
- /// <summary>The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than <see cref="Tile"/> if that's too far from the player.</summary>
- Vector2 GrabTile { get; }
- }
-}