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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-01-16 16:10:57 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-01-16 16:10:57 -0500 |
commit | 6adf199987a506f8a65f6c1ddfad5aa9fa2a6a9f (patch) | |
tree | faa9155fae99533110853567003325486f208937 /src/StardewModdingAPI/Inheritance/SGame.cs | |
parent | e8825947ca82c8f28ad9bc8a225fb4fb749814cb (diff) | |
parent | 1f3d3c8c93c7a427486b60cf649b86cef140e88b (diff) | |
download | SMAPI-6adf199987a506f8a65f6c1ddfad5aa9fa2a6a9f.tar.gz SMAPI-6adf199987a506f8a65f6c1ddfad5aa9fa2a6a9f.tar.bz2 SMAPI-6adf199987a506f8a65f6c1ddfad5aa9fa2a6a9f.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/Inheritance/SGame.cs')
-rw-r--r-- | src/StardewModdingAPI/Inheritance/SGame.cs | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Inheritance/SGame.cs b/src/StardewModdingAPI/Inheritance/SGame.cs index 16803a73..8e87bac6 100644 --- a/src/StardewModdingAPI/Inheritance/SGame.cs +++ b/src/StardewModdingAPI/Inheritance/SGame.cs @@ -913,10 +913,17 @@ namespace StardewModdingAPI.Inheritance // raise menu changed if (Game1.activeClickableMenu != this.PreviousActiveMenu) { - // raise events IClickableMenu previousMenu = this.PreviousActiveMenu; IClickableMenu newMenu = Game1.activeClickableMenu; - if (Game1.activeClickableMenu != null) + + // raise save events + if (newMenu is SaveGameMenu) + SaveEvents.InvokeBeforeSave(this.Monitor); + else if (previousMenu is SaveGameMenu) + SaveEvents.InvokeAfterSave(this.Monitor); + + // raise menu events + if (newMenu != null) MenuEvents.InvokeMenuChanged(this.Monitor, previousMenu, newMenu); else MenuEvents.InvokeMenuClosed(this.Monitor, previousMenu); @@ -1024,6 +1031,7 @@ namespace StardewModdingAPI.Inheritance // raise player loaded save (in the following tick to let the game finish updating first) if (this.FireLoadedGameEvent) { + SaveEvents.InvokeAfterLoad(this.Monitor); PlayerEvents.InvokeLoadedGame(this.Monitor, new EventArgsLoadedGameChanged(Game1.hasLoadedGame)); this.FireLoadedGameEvent = false; } |