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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-09-26 21:08:54 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-09-26 21:08:54 -0400
commit3c42119c8c0541a4f233e79fe591aa09c79c58cf (patch)
treeb29b7e47fcdb5b864d62d0ffaa101d9fe41d23da /src/StardewModdingAPI/Metadata/InstructionMetadata.cs
parent83bc6264e44d9b385db819c15892da316955471f (diff)
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restore AssemblyRewriters assembly for method injection
This fixes a SMAPI 2.0 issue where mods would fail with MethodAccessException if they used SpriteBatch methods that got rewritten for MonoGame/XNA compatibility, because the methods SMAPI injected were internal. Moving it back into a separate assembly lets us make it public without making it visible to modders.
Diffstat (limited to 'src/StardewModdingAPI/Metadata/InstructionMetadata.cs')
-rw-r--r--src/StardewModdingAPI/Metadata/InstructionMetadata.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Metadata/InstructionMetadata.cs b/src/StardewModdingAPI/Metadata/InstructionMetadata.cs
index 1842d5d8..e8e5411c 100644
--- a/src/StardewModdingAPI/Metadata/InstructionMetadata.cs
+++ b/src/StardewModdingAPI/Metadata/InstructionMetadata.cs
@@ -1,10 +1,10 @@
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
+using StardewModdingAPI.AssemblyRewriters;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Framework.ModLoading.Finders;
using StardewModdingAPI.Framework.ModLoading.Rewriters;
-using StardewModdingAPI.Framework.ModLoading.Rewriters.Wrappers;
using StardewValley;
namespace StardewModdingAPI.Metadata
@@ -79,7 +79,7 @@ namespace StardewModdingAPI.Metadata
** rewrite CIL to fix incompatible code
****/
// crossplatform
- new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchWrapper), onlyIfPlatformChanged: true),
+ new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchMethods), onlyIfPlatformChanged: true),
// Stardew Valley 1.2
new FieldToPropertyRewriter(typeof(Game1), nameof(Game1.activeClickableMenu)),