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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-23 20:22:33 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-23 20:22:33 -0400 |
commit | e8648e217a3c0e45bf78e903623e6f250f92e88d (patch) | |
tree | b9ce6c62df96ec15c46e1743c6d209ac15195cb2 /src/StardewModdingAPI/Metadata | |
parent | eeee6b185d5438e5d44ed0da7c23cf19813b29ea (diff) | |
download | SMAPI-e8648e217a3c0e45bf78e903623e6f250f92e88d.tar.gz SMAPI-e8648e217a3c0e45bf78e903623e6f250f92e88d.tar.bz2 SMAPI-e8648e217a3c0e45bf78e903623e6f250f92e88d.zip |
add support for reloading wallpaper and building textures (#335)
Diffstat (limited to 'src/StardewModdingAPI/Metadata')
-rw-r--r-- | src/StardewModdingAPI/Metadata/CoreAssets.cs | 33 |
1 files changed, 32 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Metadata/CoreAssets.cs b/src/StardewModdingAPI/Metadata/CoreAssets.cs index 256a911a..c350b0da 100644 --- a/src/StardewModdingAPI/Metadata/CoreAssets.cs +++ b/src/StardewModdingAPI/Metadata/CoreAssets.cs @@ -5,6 +5,8 @@ using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Framework; using StardewValley; using StardewValley.BellsAndWhistles; +using StardewValley.Buildings; +using StardewValley.Locations; using StardewValley.Objects; using StardewValley.Projectiles; @@ -83,7 +85,10 @@ namespace StardewModdingAPI.Metadata { if (Game1.player != null && !Game1.player.isMale) Game1.player.FarmerRenderer = new FarmerRenderer(content.Load<Texture2D>(key)); - } + }, + + // from Wallpaper constructor + ["Maps\\walls_and_floors"] = (content, key) => Wallpaper.wallpaperTexture = content.Load<Texture2D>(key) } .ToDictionary(p => getNormalisedPath(p.Key), p => p.Value); } @@ -101,7 +106,33 @@ namespace StardewModdingAPI.Metadata return true; } + // building textures + if (key.StartsWith(this.GetNormalisedPath("Buildings\\"))) + { + Building[] buildings = this.GetAllBuildings().Where(p => key == this.GetNormalisedPath($"Buildings\\{p.buildingType}")).ToArray(); + if (buildings.Any()) + { + Texture2D texture = content.Load<Texture2D>(key); + foreach (Building building in buildings) + building.texture = texture; + return true; + } + return false; + } + return false; } + + + /********* + ** Private methods + *********/ + /// <summary>Get all player-constructed buildings in the world.</summary> + private IEnumerable<Building> GetAllBuildings() + { + return Game1.locations + .OfType<BuildableGameLocation>() + .SelectMany(p => p.buildings); + } } } |