diff options
author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-24 12:43:28 -0500 |
---|---|---|
committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-24 12:43:28 -0500 |
commit | 00a3c14446b716fc32c63bccf12c79bdbee436d1 (patch) | |
tree | c594433b824c4157b599fec3c49a79049bbd31fe /src/StardewModdingAPI/Program.cs | |
parent | c49f6f26bdf16b3dfc0482a4704992b6a4b3d899 (diff) | |
download | SMAPI-00a3c14446b716fc32c63bccf12c79bdbee436d1.tar.gz SMAPI-00a3c14446b716fc32c63bccf12c79bdbee436d1.tar.bz2 SMAPI-00a3c14446b716fc32c63bccf12c79bdbee436d1.zip |
fix audio error on startup for some players by deferring update check
Diffstat (limited to 'src/StardewModdingAPI/Program.cs')
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 14dbafc9..d31a1d39 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -134,8 +134,8 @@ namespace StardewModdingAPI return; } - // check for update - Program.CheckForUpdateAsync(); + // check for update when game loads + GameEvents.GameLoaded += (sender, e) => Program.CheckForUpdateAsync(); // launch game Program.StartGame(); |