diff options
author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-09 00:11:39 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-09 00:11:39 -0400 |
commit | 486ac29796586e09540723dcae8070cf3e60285b (patch) | |
tree | 50b9c473ef8e89f17f631af4b183dcb6379acf74 /src/StardewModdingAPI/Program.cs | |
parent | 85f609dc6c2f02d89b9fccaacfe837f8822d6b7c (diff) | |
download | SMAPI-486ac29796586e09540723dcae8070cf3e60285b.tar.gz SMAPI-486ac29796586e09540723dcae8070cf3e60285b.tar.bz2 SMAPI-486ac29796586e09540723dcae8070cf3e60285b.zip |
use shared reflection helper
Diffstat (limited to 'src/StardewModdingAPI/Program.cs')
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 1913544f..aa78ff41 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -15,6 +15,7 @@ using StardewModdingAPI.Events; using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.Logging; using StardewModdingAPI.Framework.Models; +using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Framework.Serialisation; using StardewValley; using Monitor = StardewModdingAPI.Framework.Monitor; @@ -40,6 +41,9 @@ namespace StardewModdingAPI /// <summary>Tracks whether the game should exit immediately and any pending initialisation should be cancelled.</summary> private readonly CancellationTokenSource CancellationTokenSource = new CancellationTokenSource(); + /// <summary>Simplifies access to private game code.</summary> + private readonly IReflectionHelper Reflection = new ReflectionHelper(); + /// <summary>The underlying game instance.</summary> private SGame GameInstance; @@ -141,7 +145,7 @@ namespace StardewModdingAPI AppDomain.CurrentDomain.UnhandledException += (sender, e) => this.Monitor.Log($"Critical app domain exception: {e.ExceptionObject}", LogLevel.Error); // override game - this.GameInstance = new SGame(this.Monitor); + this.GameInstance = new SGame(this.Monitor, this.Reflection); StardewValley.Program.gamePtr = this.GameInstance; // add exit handler @@ -599,7 +603,7 @@ namespace StardewModdingAPI // inject data // get helper mod.ModManifest = manifest; - mod.Helper = new ModHelper(manifest, directory.FullName, jsonHelper, this.ModRegistry, this.CommandManager, (SContentManager)Game1.content); + mod.Helper = new ModHelper(manifest, directory.FullName, jsonHelper, this.ModRegistry, this.CommandManager, (SContentManager)Game1.content, this.Reflection); mod.Monitor = this.GetSecondaryMonitor(manifest.Name); mod.PathOnDisk = directory.FullName; |