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authorJesse Plamondon-Willard <github@jplamondonw.com>2016-11-14 20:28:44 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2016-11-14 20:28:44 -0500
commit5a80bd92ebe03e28f3412f0b6556fe09a4878cf9 (patch)
tree27225a9a0aef7e3af82eabc8f98ea19979f1e835 /src/StardewModdingAPI/Program.cs
parent9a36254e903c4b992710d82aacee80052aab3288 (diff)
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migrate main logging to new framework (#168)
Diffstat (limited to 'src/StardewModdingAPI/Program.cs')
-rw-r--r--src/StardewModdingAPI/Program.cs72
1 files changed, 37 insertions, 35 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index 046d8a36..47f4e334 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -84,6 +84,9 @@ namespace StardewModdingAPI
// set thread culture for consistent log formatting
Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture("en-GB");
+ // add info header
+ Program.Monitor.Log($"Launching SMAPI {Constants.Version} with Stardew Valley {Game1.version} on {Environment.OSVersion}", LogLevel.Info);
+
// load user settings
{
string settingsFileName = $"{typeof(Program).Assembly.GetName().Name}-settings.json";
@@ -109,23 +112,21 @@ namespace StardewModdingAPI
// hook into & launch the game
try
{
- Log.SyncColour($"Launching SMAPI {Constants.Version} with Stardew Valley {Game1.version} on {Environment.OSVersion}", ConsoleColor.DarkGray); // make sure this is the first line, to simplify troubleshooting instructions
-
// verify version
if (String.Compare(Game1.version, Constants.MinimumGameVersion, StringComparison.InvariantCultureIgnoreCase) < 0)
{
- Log.Error($"Oops! You're running Stardew Valley {Game1.version}, but the oldest supported version is {Constants.MinimumGameVersion}. Please update your game before using SMAPI. If you're on the Steam beta channel, note that the beta channel may not receive the latest updates.");
+ Program.Monitor.Log($"Oops! You're running Stardew Valley {Game1.version}, but the oldest supported version is {Constants.MinimumGameVersion}. Please update your game before using SMAPI. If you're on the Steam beta channel, note that the beta channel may not receive the latest updates.", LogLevel.Error);
return;
}
// initialise
- Log.Debug("Initialising...");
+ Program.Monitor.Log("Initialising...");
Console.Title = Constants.ConsoleTitle;
Program.VerifyPath(Program.ModPath);
Program.VerifyPath(Constants.LogDir);
if (!File.Exists(Program.GameExecutablePath))
{
- Log.Error($"Couldn't find executable: {Program.GameExecutablePath}");
+ Program.Monitor.Log($"Couldn't find executable: {Program.GameExecutablePath}", LogLevel.Error);
Console.ReadKey();
return;
}
@@ -140,7 +141,7 @@ namespace StardewModdingAPI
{
Console.WriteLine(ex);
Console.ReadKey();
- Log.Error($"Critical error: {ex}");
+ Program.Monitor.Log($"Critical error: {ex}", LogLevel.Error);
}
}
@@ -158,11 +159,11 @@ namespace StardewModdingAPI
GitRelease release = UpdateHelper.GetLatestVersionAsync(Constants.GitHubRepository).Result;
Version latestVersion = new Version(release.Tag);
if (latestVersion.CompareTo(Constants.Version) > 0)
- Log.AsyncColour($"You can update SMAPI from version {Constants.Version} to {latestVersion}", ConsoleColor.Magenta);
+ Program.Monitor.Log($"You can update SMAPI from version {Constants.Version} to {latestVersion}", LogLevel.Alert);
}
catch (Exception ex)
{
- Log.Debug($"Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.\n{ex}");
+ Program.Monitor.Log($"Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.\n{ex}");
}
}).Start();
}
@@ -171,7 +172,7 @@ namespace StardewModdingAPI
private static void StartGame()
{
// load the game assembly (ignore security)
- Log.Debug("Preparing game...");
+ Program.Monitor.Log("Preparing game...");
Program.StardewAssembly = Assembly.UnsafeLoadFrom(Program.GameExecutablePath);
Program.StardewProgramType = Program.StardewAssembly.GetType("StardewValley.Program", true);
Program.StardewGameInfo = Program.StardewProgramType.GetField("gamePtr");
@@ -181,15 +182,15 @@ namespace StardewModdingAPI
// add error interceptors
#if SMAPI_FOR_WINDOWS
- Application.ThreadException += Log.Application_ThreadException;
+ Application.ThreadException += (sender, e) => Program.Monitor.Log($"Critical thread exception: {e.Exception}", LogLevel.Error);
Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
#endif
- AppDomain.CurrentDomain.UnhandledException += Log.CurrentDomain_UnhandledException;
+ AppDomain.CurrentDomain.UnhandledException += (sender, e) => Program.Monitor.Log($"Critical app domain exception: {e.ExceptionObject}", LogLevel.Error);
// initialise game
try
{
- Log.Debug("Patching game...");
+ Program.Monitor.Log("Patching game...");
Program.gamePtr = new SGame();
// hook events
@@ -203,14 +204,14 @@ namespace StardewModdingAPI
Program.LoadMods();
// initialise
- Log.Debug("Tweaking game...");
+ Program.Monitor.Log("Tweaking game...");
Program.StardewGameInfo.SetValue(Program.StardewProgramType, Program.gamePtr);
Program.gamePtr.IsMouseVisible = false;
Program.gamePtr.Window.Title = $"Stardew Valley - Version {Game1.version}";
}
catch (Exception ex)
{
- Log.Error($"Game failed to initialise: {ex}");
+ Program.Monitor.Log($"Game failed to initialise: {ex}", LogLevel.Error);
return;
}
@@ -227,8 +228,8 @@ namespace StardewModdingAPI
GameEvents.InvokeGameLoaded();
// listen for command line input
- Log.Debug("Starting console...");
- Log.Info("Type 'help' for help, or 'help <cmd>' for a command's usage");
+ Program.Monitor.Log("Starting console...");
+ Program.Monitor.Log("Type 'help' for help, or 'help <cmd>' for a command's usage", LogLevel.Info);
Thread consoleInputThread = new Thread(Program.ConsoleInputLoop);
consoleInputThread.Start();
while (Program.ready)
@@ -238,14 +239,14 @@ namespace StardewModdingAPI
if (consoleInputThread.ThreadState == ThreadState.Running)
consoleInputThread.Abort();
- Log.Info("Game has ended. Press any key to continue...");
+ Program.Monitor.Log("Game has ended. Press any key to continue...", LogLevel.Info);
Console.ReadKey();
Thread.Sleep(100);
Environment.Exit(0);
}).Start();
// start game loop
- Log.Debug("Starting Stardew Valley...");
+ Program.Monitor.Log("Starting Stardew Valley...");
try
{
Program.ready = true;
@@ -254,7 +255,7 @@ namespace StardewModdingAPI
catch (Exception ex)
{
Program.ready = false;
- Log.Error($"Game failed to start: {ex}");
+ Program.Monitor.Log($"Game failed to start: {ex}", LogLevel.Error);
}
}
@@ -269,14 +270,14 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
- Log.Error($"Couldn't create a path: {path}\n\n{ex}");
+ Program.Monitor.Log($"Couldn't create a path: {path}\n\n{ex}", LogLevel.Error);
}
}
/// <summary>Load and hook up all mods in the mod directory.</summary>
private static void LoadMods()
{
- Log.Debug("Loading mods...");
+ Program.Monitor.Log("Loading mods...");
foreach (string directory in Directory.GetDirectories(Program.ModPath))
{
foreach (string manifestPath in Directory.GetFiles(directory, "manifest.json"))
@@ -292,7 +293,7 @@ namespace StardewModdingAPI
string json = File.ReadAllText(manifestPath);
if (string.IsNullOrEmpty(json))
{
- Log.Error($"{errorPrefix}: manifest is empty.");
+ Program.Monitor.Log($"{errorPrefix}: manifest is empty.", LogLevel.Error);
continue;
}
@@ -300,12 +301,12 @@ namespace StardewModdingAPI
manifest = helper.ReadJsonFile<Manifest>("manifest.json");
if (manifest == null)
{
- Log.Error($"{errorPrefix}: the manifest file does not exist.");
+ Program.Monitor.Log($"{errorPrefix}: the manifest file does not exist.", LogLevel.Error);
continue;
}
if (string.IsNullOrEmpty(manifest.EntryDll))
{
- Log.Error($"{errorPrefix}: manifest doesn't specify an entry DLL.");
+ Program.Monitor.Log($"{errorPrefix}: manifest doesn't specify an entry DLL.", LogLevel.Error);
continue;
}
@@ -315,7 +316,7 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
- Log.Error($"{errorPrefix}: manifest parsing failed.\n{ex}");
+ Program.Monitor.Log($"{errorPrefix}: manifest parsing failed.\n{ex}", LogLevel.Error);
continue;
}
@@ -329,13 +330,13 @@ namespace StardewModdingAPI
Directory.CreateDirectory(psDir);
if (!Directory.Exists(psDir))
{
- Log.Error($"{errorPrefix}: couldn't create the per-save configuration directory ('psconfigs') requested by this mod. The failure reason is unknown.");
+ Program.Monitor.Log($"{errorPrefix}: couldn't create the per-save configuration directory ('psconfigs') requested by this mod. The failure reason is unknown.", LogLevel.Error);
continue;
}
}
catch (Exception ex)
{
- Log.Error($"{errorPrefix}: couldm't create the per-save configuration directory ('psconfigs') requested by this mod.\n{ex}");
+ Program.Monitor.Log($"{errorPrefix}: couldm't create the per-save configuration directory ('psconfigs') requested by this mod.\n{ex}", LogLevel.Error);
continue;
}
}
@@ -347,7 +348,7 @@ namespace StardewModdingAPI
targDll = Path.Combine(directory, manifest.EntryDll);
if (!File.Exists(targDll))
{
- Log.Error($"{errorPrefix}: target DLL '{targDll}' does not exist.");
+ Program.Monitor.Log($"{errorPrefix}: target DLL '{targDll}' does not exist.", LogLevel.Error);
continue;
}
@@ -366,7 +367,7 @@ namespace StardewModdingAPI
modEntry.Helper = helper;
modEntry.Monitor = new Monitor(manifest.Name, Program.LogFile) { ShowTraceInConsole = Program.DeveloperMode };
modEntry.PathOnDisk = directory;
- Log.Info($"Loaded mod: {modEntry.Manifest.Name} by {modEntry.Manifest.Author}, v{modEntry.Manifest.Version} | {modEntry.Manifest.Description}");
+ Program.Monitor.Log($"Loaded mod: {modEntry.Manifest.Name} by {modEntry.Manifest.Author}, v{modEntry.Manifest.Version} | {modEntry.Manifest.Description}", LogLevel.Info);
Program.ModsLoaded += 1;
modEntry.Entry(); // deprecated
modEntry.Entry(modEntry.Helper);
@@ -377,20 +378,21 @@ namespace StardewModdingAPI
}
}
else
- Log.Error($"{errorPrefix}: the mod DLL does not contain an implementation of the 'Mod' class.");
+ Program.Monitor.Log($"{errorPrefix}: the mod DLL does not contain an implementation of the 'Mod' class.", LogLevel.Error);
}
catch (Exception ex)
{
- Log.Error($"{errorPrefix}: an error occurred while loading the target DLL.\n{ex}");
+ Program.Monitor.Log($"{errorPrefix}: an error occurred while loading the target DLL.\n{ex}", LogLevel.Error);
}
}
}
// print result
- Log.Debug($"Loaded {Program.ModsLoaded} mods.");
+ Program.Monitor.Log($"Loaded {Program.ModsLoaded} mods.");
Console.Title = Constants.ConsoleTitle;
}
+ // ReSharper disable once FunctionNeverReturns
/// <summary>Run a loop handling console input.</summary>
private static void ConsoleInputLoop()
{
@@ -407,12 +409,12 @@ namespace StardewModdingAPI
{
var command = Command.FindCommand(e.Command.CalledArgs[0]);
if (command == null)
- Log.Error("The specified command could't be found");
+ Program.Monitor.Log("The specified command could't be found", LogLevel.Error);
else
- Log.Info(command.CommandArgs.Length > 0 ? $"{command.CommandName}: {command.CommandDesc} - {string.Join(", ", command.CommandArgs)}" : $"{command.CommandName}: {command.CommandDesc}");
+ Program.Monitor.Log(command.CommandArgs.Length > 0 ? $"{command.CommandName}: {command.CommandDesc} - {string.Join(", ", command.CommandArgs)}" : $"{command.CommandName}: {command.CommandDesc}", LogLevel.Info);
}
else
- Log.Info("Commands: " + string.Join(", ", Command.RegisteredCommands.Select(x => x.CommandName)));
+ Program.Monitor.Log("Commands: " + string.Join(", ", Command.RegisteredCommands.Select(x => x.CommandName)), LogLevel.Info);
}
}
}