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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-23 22:58:23 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-23 22:58:23 -0500 |
commit | 6a18dd6fadaea7d72ce9ef4e2752c669c4f6420b (patch) | |
tree | 61a1c1a1ee6c5cdbc5aa09c12d97ee7b4faaf969 /src/StardewModdingAPI/Program.cs | |
parent | 96c7010c1b1757217a14b49a563707a972fd6107 (diff) | |
download | SMAPI-6a18dd6fadaea7d72ce9ef4e2752c669c4f6420b.tar.gz SMAPI-6a18dd6fadaea7d72ce9ef4e2752c669c4f6420b.tar.bz2 SMAPI-6a18dd6fadaea7d72ce9ef4e2752c669c4f6420b.zip |
merge config files
Diffstat (limited to 'src/StardewModdingAPI/Program.cs')
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 65 |
1 files changed, 22 insertions, 43 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index b8a16e79..eadbaaeb 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -47,8 +47,8 @@ namespace StardewModdingAPI /// <summary>The core logger for SMAPI.</summary> private readonly Monitor Monitor; - /// <summary>The user settings for SMAPI.</summary> - private UserSettings Settings; + /// <summary>The SMAPI configuration settings.</summary> + private readonly SConfig Settings; /// <summary>Tracks whether the game should exit immediately and any pending initialisation should be cancelled.</summary> private readonly CancellationTokenSource CancellationTokenSource = new CancellationTokenSource(); @@ -87,6 +87,10 @@ namespace StardewModdingAPI /// <summary>Construct an instance.</summary> internal Program(bool writeToConsole) { + // load settings + this.Settings = JsonConvert.DeserializeObject<SConfig>(File.ReadAllText(Constants.ApiConfigPath)); + + // initialise this.Monitor = new Monitor("SMAPI", this.ConsoleManager, this.LogFile, this.ExitGameImmediately) { WriteToConsole = writeToConsole }; this.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry); } @@ -99,20 +103,6 @@ namespace StardewModdingAPI this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Game1.version} on {Environment.OSVersion}", LogLevel.Info); Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Game1.version}"; - // read settings - { - string settingsPath = Constants.ApiConfigPath; - if (File.Exists(settingsPath)) - { - string json = File.ReadAllText(settingsPath); - this.Settings = JsonConvert.DeserializeObject<UserSettings>(json); - } - else - this.Settings = new UserSettings(); - - File.WriteAllText(settingsPath, JsonConvert.SerializeObject(this.Settings, Formatting.Indented)); - } - // inject compatibility shims #pragma warning disable 618 Command.Shim(this.CommandManager, this.DeprecationManager, this.ModRegistry); @@ -341,20 +331,6 @@ namespace StardewModdingAPI AssemblyLoader modAssemblyLoader = new AssemblyLoader(this.TargetPlatform, this.Monitor); AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => modAssemblyLoader.ResolveAssembly(e.Name); - // get known incompatible mods - IDictionary<string, IncompatibleMod> incompatibleMods; - try - { - incompatibleMods = File.Exists(Constants.ApiModMetadataPath) - ? JsonConvert.DeserializeObject<IncompatibleMod[]>(File.ReadAllText(Constants.ApiModMetadataPath)).ToDictionary(p => p.ID, p => p) - : new Dictionary<string, IncompatibleMod>(0); - } - catch (Exception ex) - { - incompatibleMods = new Dictionary<string, IncompatibleMod>(); - this.Monitor.Log($"Couldn't read metadata file at {Constants.ApiModMetadataPath}. SMAPI will still run, but some features may be disabled.\n{ex}", LogLevel.Warn); - } - // load mod assemblies int modsLoaded = 0; List<Action> deprecationWarnings = new List<Action>(); // queue up deprecation warnings to show after mod list @@ -413,23 +389,26 @@ namespace StardewModdingAPI } // validate known incompatible mods - IncompatibleMod compatibility; - if (incompatibleMods.TryGetValue(!string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll, out compatibility)) { - if (!compatibility.IsCompatible(manifest.Version)) + string modKey = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll; + IncompatibleMod compatibility = this.Settings.IncompatibleMods.FirstOrDefault(p => p.ID == modKey); + if(compatibility != null) { - bool hasOfficialUrl = !string.IsNullOrWhiteSpace(compatibility.UpdateUrl); - bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(compatibility.UnofficialUpdateUrl); + if (!compatibility.IsCompatible(manifest.Version)) + { + bool hasOfficialUrl = !string.IsNullOrWhiteSpace(compatibility.UpdateUrl); + bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(compatibility.UnofficialUpdateUrl); - string reasonPhrase = compatibility.ReasonPhrase ?? "it isn't compatible with the latest version of the game"; - string warning = $"Skipped {compatibility.Name} because {reasonPhrase}. Please check for a version newer than {compatibility.UpperVersion} here:"; - if (hasOfficialUrl) - warning += !hasUnofficialUrl ? $" {compatibility.UpdateUrl}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrl}"; - if (hasUnofficialUrl) - warning += $"{Environment.NewLine}- unofficial update: {compatibility.UnofficialUpdateUrl}"; + string reasonPhrase = compatibility.ReasonPhrase ?? "it isn't compatible with the latest version of the game"; + string warning = $"Skipped {compatibility.Name} because {reasonPhrase}. Please check for a version newer than {compatibility.UpperVersion} here:"; + if (hasOfficialUrl) + warning += !hasUnofficialUrl ? $" {compatibility.UpdateUrl}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrl}"; + if (hasUnofficialUrl) + warning += $"{Environment.NewLine}- unofficial update: {compatibility.UnofficialUpdateUrl}"; - this.Monitor.Log(warning, LogLevel.Error); - continue; + this.Monitor.Log(warning, LogLevel.Error); + continue; + } } } |