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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-03-12 01:31:15 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-03-12 01:31:15 -0500
commit6d2d90b7681e4e274e92742e98905ec4000486ca (patch)
tree80241918427c710303156d18f369f9b3b92717e6 /src/StardewModdingAPI/Program.cs
parentb0fab4a0764d4cd1eb807db88e704aa401e4f716 (diff)
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add logic to detect incompatible mod instructions & reject mod load (#247)
Diffstat (limited to 'src/StardewModdingAPI/Program.cs')
-rw-r--r--src/StardewModdingAPI/Program.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index bf3c86fb..cb8cc2e5 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -453,6 +453,11 @@ namespace StardewModdingAPI
{
modAssembly = modAssemblyLoader.Load(assemblyPath);
}
+ catch (IncompatibleInstructionException ex)
+ {
+ this.Monitor.Log($"{skippedPrefix} because it's not compatible with the latest version of the game (detected {ex.NounPhrase}). Please check for a newer version of the mod (you have v{manifest.Version}).", LogLevel.Error);
+ continue;
+ }
catch (Exception ex)
{
this.Monitor.Log($"{skippedPrefix} because its DLL '{manifest.EntryDll}' couldn't be loaded.\n{ex.GetLogSummary()}", LogLevel.Error);