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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-05 01:47:32 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-05 01:47:32 -0400 |
commit | a929d7043368a5aad4eb942064bec5ea8da45ea6 (patch) | |
tree | 70d534b19e664efd68c83a9cde29746159bd4d9b /src/StardewModdingAPI/Program.cs | |
parent | e092417b9e9093106609a33aba8863c5ec2c5ddd (diff) | |
download | SMAPI-a929d7043368a5aad4eb942064bec5ea8da45ea6.tar.gz SMAPI-a929d7043368a5aad4eb942064bec5ea8da45ea6.tar.bz2 SMAPI-a929d7043368a5aad4eb942064bec5ea8da45ea6.zip |
simplify exit logging
Diffstat (limited to 'src/StardewModdingAPI/Program.cs')
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 032f1192..dfd8f703 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -74,8 +74,6 @@ namespace StardewModdingAPI if (String.Compare(Game1.version, Constants.MinimumGameVersion, StringComparison.InvariantCultureIgnoreCase) < 0) { Log.Error($"Oops! You're running Stardew Valley {Game1.version}, but the oldest supported version is {Constants.MinimumGameVersion}. Please update your game before using SMAPI. If you're on the Steam beta channel, note that the beta channel may not receive the latest updates."); - Log.Debug("Shutting down. Press any key to continue..."); - Console.ReadKey(); return; } @@ -87,7 +85,6 @@ namespace StardewModdingAPI if (!File.Exists(Program.GameExecutablePath)) { Log.Error($"Couldn't find executable: {Program.GameExecutablePath}"); - Log.Debug("Shutting down. Press any key to continue..."); Console.ReadKey(); return; } @@ -104,10 +101,6 @@ namespace StardewModdingAPI Console.ReadKey(); Log.Error($"Critical error: {ex}"); } - - // print message when game ends - Log.Info("Shutting down. Press any key to continue..."); - Console.ReadKey(); } @@ -204,7 +197,8 @@ namespace StardewModdingAPI if (consoleInputThread.ThreadState == ThreadState.Running) consoleInputThread.Abort(); - Log.Debug("Game has ended. Shutting down..."); + Log.Info("Game has ended. Press any key to continue..."); + Console.ReadKey(); Thread.Sleep(100); Environment.Exit(0); }).Start(); |