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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-29 19:25:51 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-29 19:25:51 -0500 |
commit | d5932a0d772bc145c4b5a2376bff03dbe724b322 (patch) | |
tree | c71e8dbaa49a8adc2d9ba0acdad8a4feaf6184f1 /src/StardewModdingAPI/StardewModdingAPI.csproj | |
parent | 00a3c14446b716fc32c63bccf12c79bdbee436d1 (diff) | |
download | SMAPI-d5932a0d772bc145c4b5a2376bff03dbe724b322.tar.gz SMAPI-d5932a0d772bc145c4b5a2376bff03dbe724b322.tar.bz2 SMAPI-d5932a0d772bc145c4b5a2376bff03dbe724b322.zip |
enable local SMAPI deployment on Linux/Mac
Diffstat (limited to 'src/StardewModdingAPI/StardewModdingAPI.csproj')
-rw-r--r-- | src/StardewModdingAPI/StardewModdingAPI.csproj | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj index 0b6a185e..fda3ab3d 100644 --- a/src/StardewModdingAPI/StardewModdingAPI.csproj +++ b/src/StardewModdingAPI/StardewModdingAPI.csproj @@ -279,10 +279,11 @@ <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram> <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory> </PropertyGroup> - <Target Name="AfterBuild" Condition="$(Configuration) == 'Debug' AND $(OS) == 'Windows_NT'"> + <Target Name="AfterBuild" Condition="$(Configuration) == 'Debug'"> <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\StardewModdingAPI.AssemblyRewriters.dll" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" /> <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" /> </Target> </Project>
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