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authorJesse Plamondon-Willard <github@jplamondonw.com>2016-12-22 12:47:12 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2016-12-22 12:47:12 -0500
commitfdae87d340e90793ed00fa1766baf9dbd5bec9b6 (patch)
tree04f6640c912ccee58135e559233eaab0d05322c1 /src/StardewModdingAPI/StardewModdingAPI.csproj
parent3fd16a65f181c710fbbe872f36428176efee7ffb (diff)
downloadSMAPI-fdae87d340e90793ed00fa1766baf9dbd5bec9b6.tar.gz
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skip mods known to be incompatible and display error with update links (#192)
Diffstat (limited to 'src/StardewModdingAPI/StardewModdingAPI.csproj')
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.csproj5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj
index 0c6697cb..07b1ff5e 100644
--- a/src/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/src/StardewModdingAPI/StardewModdingAPI.csproj
@@ -161,6 +161,7 @@
<Compile Include="Framework\DeprecationLevel.cs" />
<Compile Include="Framework\DeprecationManager.cs" />
<Compile Include="Framework\InternalExtensions.cs" />
+ <Compile Include="Framework\Models\IncompatibleMod.cs" />
<Compile Include="Framework\ModAssemblyLoader.cs" />
<Compile Include="Framework\Reflection\CacheEntry.cs" />
<Compile Include="Framework\Reflection\PrivateField.cs" />
@@ -206,6 +207,9 @@
<Content Include="StardewModdingAPI.config.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
+ <Content Include="StardewModdingAPI.data.json">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </Content>
<None Include="unix-launcher.sh">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
@@ -253,6 +257,7 @@
<Target Name="AfterBuild" Condition="$(Configuration) == 'Debug'">
<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).config.json" DestinationFolder="$(GamePath)" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).data.json" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\StardewModdingAPI.AssemblyRewriters.dll" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).exe.mdb" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" />