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authorJesse Plamondon-Willard <github@jplamondonw.com>2016-11-19 00:03:34 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2016-11-19 00:03:34 -0500
commit14eee1e48225a3e7a782373ea28186e75d619c08 (patch)
tree6b1f51f37bae3c4eb0c64e1ff815c7df0e9e77b5 /src/StardewModdingAPI
parentf8f7b9c8d994f27f15884d7d0445bc46ce370799 (diff)
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Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r--src/StardewModdingAPI/Inheritance/SGame.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Inheritance/SGame.cs b/src/StardewModdingAPI/Inheritance/SGame.cs
index 5f562ea9..3471d01b 100644
--- a/src/StardewModdingAPI/Inheritance/SGame.cs
+++ b/src/StardewModdingAPI/Inheritance/SGame.cs
@@ -368,6 +368,7 @@ namespace StardewModdingAPI.Inheritance
/// <summary>The method called to draw everything to the screen.</summary>
/// <param name="gameTime">A snapshot of the game timing state.</param>
+ /// <remarks>This implementation is identical to <see cref="Game1.Draw"/>, except for minor formatting and added events.</remarks>
protected override void Draw(GameTime gameTime)
{
// track frame rate