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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-06-09 22:10:59 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-01 12:18:41 -0400 |
commit | 271843d8614b916aa69273b778971cff0a02ce0d (patch) | |
tree | 684e87078fcb4028975101038eeffbc20b63b881 /src/StardewModdingAPI | |
parent | 49c75de5fc139144b152207ba05f2936a2d25904 (diff) | |
download | SMAPI-271843d8614b916aa69273b778971cff0a02ce0d.tar.gz SMAPI-271843d8614b916aa69273b778971cff0a02ce0d.tar.bz2 SMAPI-271843d8614b916aa69273b778971cff0a02ce0d.zip |
tweak asset interception code to simplify future work (#255)
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r-- | src/StardewModdingAPI/Framework/SContentManager.cs | 60 |
1 files changed, 22 insertions, 38 deletions
diff --git a/src/StardewModdingAPI/Framework/SContentManager.cs b/src/StardewModdingAPI/Framework/SContentManager.cs index 38457862..d269cafa 100644 --- a/src/StardewModdingAPI/Framework/SContentManager.cs +++ b/src/StardewModdingAPI/Framework/SContentManager.cs @@ -111,28 +111,16 @@ namespace StardewModdingAPI.Framework /// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param> public override T Load<T>(string assetName) { - // get normalised metadata assetName = this.NormaliseAssetName(assetName); - string cacheLocale = this.GetCacheLocale(assetName); // skip if already loaded if (this.IsNormalisedKeyLoaded(assetName)) return base.Load<T>(assetName); - // let mods intercept content - IAssetInfo info = new AssetInfo(cacheLocale, assetName, typeof(T), this.NormaliseAssetName); - Lazy<IAssetData> data = new Lazy<IAssetData>(() => new AssetDataForObject(info.Locale, info.AssetName, base.Load<T>(assetName), this.NormaliseAssetName)); - if (this.TryOverrideAssetLoad(info, data, out T result)) - { - if (result == null) - throw new InvalidCastException($"Can't override asset '{assetName}' with a null value."); - - this.Cache[assetName] = result; - return result; - } - - // fallback to default behavior - return base.Load<T>(assetName); + // load asset + T asset = this.GetAssetWithInterceptors(this.GetLocale(), assetName, () => base.Load<T>(assetName)); + this.Cache[assetName] = asset; + return asset; } /// <summary>Inject an asset into the cache.</summary> @@ -162,27 +150,21 @@ namespace StardewModdingAPI.Framework || this.Cache.ContainsKey($"{normalisedAssetName}.{this.GetKeyLocale.Invoke<string>()}"); // translated asset } - /// <summary>Get the locale for which the asset name was saved, if any.</summary> - /// <param name="normalisedAssetName">The normalised asset name.</param> - private string GetCacheLocale(string normalisedAssetName) - { - string locale = this.GetKeyLocale.Invoke<string>(); - return this.Cache.ContainsKey($"{normalisedAssetName}.{locale}") - ? locale - : null; - } - - /// <summary>Try to override an asset being loaded.</summary> + /// <summary>Read an asset with support for asset interceptors.</summary> /// <typeparam name="T">The asset type.</typeparam> - /// <param name="info">The asset metadata.</param> - /// <param name="data">The loaded asset data.</param> - /// <param name="result">The asset to use instead.</param> - /// <returns>Returns whether the asset should be overridden by <paramref name="result"/>.</returns> - private bool TryOverrideAssetLoad<T>(IAssetInfo info, Lazy<IAssetData> data, out T result) + /// <param name="locale">The current content locale.</param> + /// <param name="normalisedKey">The normalised asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param> + /// <param name="getData">Get the asset from the underlying content manager.</param> + private T GetAssetWithInterceptors<T>(string locale, string normalisedKey, Func<T> getData) { - bool edited = false; + // get metadata + IAssetInfo info = new AssetInfo(locale, normalisedKey, typeof(T), this.NormaliseAssetName); + + // load asset + T asset = getData(); - // apply editors + // edit asset + IAssetData data = new AssetDataForObject(info.Locale, info.AssetName, asset, this.NormaliseAssetName); foreach (var modEditors in this.Editors) { IModMetadata mod = modEditors.Key; @@ -192,14 +174,16 @@ namespace StardewModdingAPI.Framework continue; this.Monitor.Log($"{mod.DisplayName} intercepted {info.AssetName}.", LogLevel.Trace); - editor.Edit<T>(data.Value); - edited = true; + editor.Edit<T>(data); + if (data.Data == null) + throw new InvalidOperationException($"{mod.DisplayName} incorrectly set asset '{normalisedKey}' to a null value."); + if (!(data.Data is T)) + throw new InvalidOperationException($"{mod.DisplayName} incorrectly set asset '{normalisedKey}' to incompatible type '{data.Data.GetType()}', expected '{typeof(T)}'."); } } // return result - result = edited ? (T)data.Value.Data : default(T); - return edited; + return (T)data.Data; } } } |