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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-08-14 08:22:50 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-08-14 08:22:50 -0400 |
commit | 72d42ddff8be9bce4e9ab6a1ac04b9cc26deb42f (patch) | |
tree | c3f2dcb74f72ee410ec74464f64017c1b549c0ab /src/StardewModdingAPI | |
parent | c47e43a1e92cc8389ef06bd800251fbe0458fb76 (diff) | |
download | SMAPI-72d42ddff8be9bce4e9ab6a1ac04b9cc26deb42f.tar.gz SMAPI-72d42ddff8be9bce4e9ab6a1ac04b9cc26deb42f.tar.bz2 SMAPI-72d42ddff8be9bce4e9ab6a1ac04b9cc26deb42f.zip |
move custom build configuration into common.targets to simplify maintenance
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r-- | src/StardewModdingAPI/StardewModdingAPI.csproj | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj index ee03aea2..6691b2b5 100644 --- a/src/StardewModdingAPI/StardewModdingAPI.csproj +++ b/src/StardewModdingAPI/StardewModdingAPI.csproj @@ -261,34 +261,4 @@ </ItemGroup> <Import Project="$(SolutionDir)\common.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> - <PropertyGroup> - <PostBuildEvent> - </PostBuildEvent> - </PropertyGroup> - <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors --> - <Target Name="BeforeBuild"> - <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a <GamePath> setting with the full directory path containing the Stardew Valley executable." /> - </Target> - - <!-- copy files into game directory and enable debugging (only in debug mode) --> - <Target Name="AfterBuild" Condition="$(Configuration) == 'Debug'"> - <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).config.json" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\StardewModdingAPI.AssemblyRewriters.dll" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" /> - </Target> - - <!-- launch SMAPI on debug --> - <PropertyGroup Condition="$(Configuration) == 'Debug'"> - <StartAction>Program</StartAction> - <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram> - <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory> - </PropertyGroup> - - <!-- Somehow this makes Visual Studio for Mac recognise the previous section. --> - <!-- Nobody knows why. --> - <PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" /> </Project>
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