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authorBpendragon (David Camp) <david@campclan.net>2017-02-02 13:04:29 -0800
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2017-02-02 16:08:06 -0500
commit8c6dca95dae1878610c4cdf18a2f98578e3c577e (patch)
tree38055baa2ebc5775152f1cc78347e44add47e05b /src/StardewModdingAPI
parent313f6c2f8017a5c794557d4ad7958bd5e3552634 (diff)
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Corrected CurrentLocationChanged's "NewLocation" and "PriorLocation" descriptors, they displayed in Intellisense as the opposite of what they were.
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r--src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs b/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs
index 443429aa..aa0bb377 100644
--- a/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs
+++ b/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs
@@ -9,10 +9,10 @@ namespace StardewModdingAPI.Events
/*********
** Accessors
*********/
- /// <summary>The player's previous location.</summary>
+ /// <summary>The player's current location.</summary>
public GameLocation NewLocation { get; private set; }
- /// <summary>The player's current location.</summary>
+ /// <summary>The player's previous location.</summary>
public GameLocation PriorLocation { get; private set; }