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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-03-11 17:28:39 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-03-11 17:28:39 -0500 |
commit | 95e519796773a2ef17ec482e27cd4403282e2cd1 (patch) | |
tree | e58e96ea22c3c70432b5d4ada8afb7d0b6efb574 /src/StardewModdingAPI | |
parent | d881f568565f8a12025e013cf92eaa025aac8c7c (diff) | |
download | SMAPI-95e519796773a2ef17ec482e27cd4403282e2cd1.tar.gz SMAPI-95e519796773a2ef17ec482e27cd4403282e2cd1.tar.bz2 SMAPI-95e519796773a2ef17ec482e27cd4403282e2cd1.zip |
fix SaveEvents.AfterLoad being raised during the new-game intro before the player is initialised
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r-- | src/StardewModdingAPI/Framework/SGame.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs index 5edb103e..d551ff5b 100644 --- a/src/StardewModdingAPI/Framework/SGame.cs +++ b/src/StardewModdingAPI/Framework/SGame.cs @@ -1094,7 +1094,7 @@ namespace StardewModdingAPI.Framework } // save loaded event - if (Game1.hasLoadedGame && !SaveGame.IsProcessing/*still loading save*/ && this.AfterLoadTimer >= 0) + if (Constants.IsSaveLoaded && !SaveGame.IsProcessing/*still loading save*/ && this.AfterLoadTimer >= 0) { if (this.AfterLoadTimer == 0) { |