diff options
author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-08-17 12:16:39 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-08-17 12:16:39 -0400 |
commit | 9e1d01d4feb4107448840f30fa39e1c827bf5fdc (patch) | |
tree | e3119e6000bef0acc47e7217483e6190fa1235f7 /src/StardewModdingAPI | |
parent | 8e9b99ec99df79a809cf9dfd72d0c467c1bdeb17 (diff) | |
download | SMAPI-9e1d01d4feb4107448840f30fa39e1c827bf5fdc.tar.gz SMAPI-9e1d01d4feb4107448840f30fa39e1c827bf5fdc.tar.bz2 SMAPI-9e1d01d4feb4107448840f30fa39e1c827bf5fdc.zip |
fix 1.x build
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 79f8e801..57ff011f 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -832,8 +832,8 @@ namespace StardewModdingAPI } // reset cache now if any editors or loaders were added during entry - IAssetEditor[] editors = loadedMods.SelectMany(p => p.Mod.Helper.Content.AssetEditors).ToArray(); - IAssetLoader[] loaders = loadedMods.SelectMany(p => p.Mod.Helper.Content.AssetLoaders).ToArray(); + IAssetEditor[] editors = loadedMods.SelectMany(p => ((ContentHelper)p.Mod.Helper.Content).AssetEditors).ToArray(); + IAssetLoader[] loaders = loadedMods.SelectMany(p => ((ContentHelper)p.Mod.Helper.Content).AssetLoaders).ToArray(); if (editors.Any() || loaders.Any()) { this.Monitor.Log("Invalidating cached assets for new editors & loaders...", LogLevel.Trace); |