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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-08-17 12:16:39 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-08-17 12:16:39 -0400
commit9e1d01d4feb4107448840f30fa39e1c827bf5fdc (patch)
treee3119e6000bef0acc47e7217483e6190fa1235f7 /src/StardewModdingAPI
parent8e9b99ec99df79a809cf9dfd72d0c467c1bdeb17 (diff)
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fix 1.x build
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r--src/StardewModdingAPI/Program.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index 79f8e801..57ff011f 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -832,8 +832,8 @@ namespace StardewModdingAPI
}
// reset cache now if any editors or loaders were added during entry
- IAssetEditor[] editors = loadedMods.SelectMany(p => p.Mod.Helper.Content.AssetEditors).ToArray();
- IAssetLoader[] loaders = loadedMods.SelectMany(p => p.Mod.Helper.Content.AssetLoaders).ToArray();
+ IAssetEditor[] editors = loadedMods.SelectMany(p => ((ContentHelper)p.Mod.Helper.Content).AssetEditors).ToArray();
+ IAssetLoader[] loaders = loadedMods.SelectMany(p => ((ContentHelper)p.Mod.Helper.Content).AssetLoaders).ToArray();
if (editors.Any() || loaders.Any())
{
this.Monitor.Log("Invalidating cached assets for new editors & loaders...", LogLevel.Trace);