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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-02-13 00:13:29 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-02-13 00:13:29 -0500
commitd1080a8b2b54c777a446f08d9ecd5b76b4b2561a (patch)
tree751ecea0d496058220c2d05f64f8233576ec3dd5 /src/StardewModdingAPI
parent8b0db49f12ffe1e715317a9145913949c8da0ec2 (diff)
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move core JSON logic out of mod helper (#199)
This lets SMAPI parse manifest.json files without a mod helper, so we can pass the mod name into the helper.
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r--src/StardewModdingAPI/Framework/ModHelper.cs59
-rw-r--r--src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs73
-rw-r--r--src/StardewModdingAPI/Program.cs12
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.csproj1
4 files changed, 96 insertions, 49 deletions
diff --git a/src/StardewModdingAPI/Framework/ModHelper.cs b/src/StardewModdingAPI/Framework/ModHelper.cs
index 2b562b4f..4a3d5ed5 100644
--- a/src/StardewModdingAPI/Framework/ModHelper.cs
+++ b/src/StardewModdingAPI/Framework/ModHelper.cs
@@ -1,8 +1,7 @@
using System;
using System.IO;
-using Newtonsoft.Json;
-using StardewModdingAPI.Advanced;
using StardewModdingAPI.Framework.Reflection;
+using StardewModdingAPI.Framework.Serialisation;
namespace StardewModdingAPI.Framework
{
@@ -12,12 +11,8 @@ namespace StardewModdingAPI.Framework
/*********
** Properties
*********/
- /// <summary>The JSON settings to use when serialising and deserialising files.</summary>
- private readonly JsonSerializerSettings JsonSettings = new JsonSerializerSettings
- {
- Formatting = Formatting.Indented,
- ObjectCreationHandling = ObjectCreationHandling.Replace // avoid issue where default ICollection<T> values are duplicated each time the config is loaded
- };
+ /// <summary>Encapsulates SMAPI's JSON file parsing.</summary>
+ private readonly JsonHelper JsonHelper;
/*********
@@ -38,20 +33,24 @@ namespace StardewModdingAPI.Framework
*********/
/// <summary>Construct an instance.</summary>
/// <param name="modDirectory">The mod directory path.</param>
+ /// <param name="jsonHelper">Encapsulate SMAPI's JSON parsing.</param>
/// <param name="modRegistry">Metadata about loaded mods.</param>
- /// <exception cref="ArgumentException">An argument is null or invalid.</exception>
+ /// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
/// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
- public ModHelper(string modDirectory, IModRegistry modRegistry)
+ public ModHelper(string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry)
{
// validate
- if (modRegistry == null)
- throw new ArgumentException("The mod registry cannot be null.");
if (string.IsNullOrWhiteSpace(modDirectory))
- throw new ArgumentException("The mod directory cannot be empty.");
+ throw new ArgumentNullException(nameof(modDirectory));
+ if (jsonHelper == null)
+ throw new ArgumentNullException(nameof(jsonHelper));
+ if (modRegistry == null)
+ throw new ArgumentNullException(nameof(modRegistry));
if (!Directory.Exists(modDirectory))
throw new InvalidOperationException("The specified mod directory does not exist.");
// initialise
+ this.JsonHelper = jsonHelper;
this.DirectoryPath = modDirectory;
this.ModRegistry = modRegistry;
}
@@ -88,28 +87,8 @@ namespace StardewModdingAPI.Framework
public TModel ReadJsonFile<TModel>(string path)
where TModel : class
{
- // read file
- string fullPath = Path.Combine(this.DirectoryPath, path);
- string json;
- try
- {
- json = File.ReadAllText(fullPath);
- }
- catch (Exception ex) when (ex is DirectoryNotFoundException || ex is FileNotFoundException)
- {
- return null;
- }
-
- // deserialise model
- TModel model = JsonConvert.DeserializeObject<TModel>(json, this.JsonSettings);
- if (model is IConfigFile)
- {
- var wrapper = (IConfigFile)model;
- wrapper.ModHelper = this;
- wrapper.FilePath = path;
- }
-
- return model;
+ path = Path.Combine(this.DirectoryPath, path);
+ return this.JsonHelper.ReadJsonFile<TModel>(path, this);
}
/// <summary>Save to a JSON file.</summary>
@@ -120,15 +99,7 @@ namespace StardewModdingAPI.Framework
where TModel : class
{
path = Path.Combine(this.DirectoryPath, path);
-
- // create directory if needed
- string dir = Path.GetDirectoryName(path);
- if (!Directory.Exists(dir))
- Directory.CreateDirectory(dir);
-
- // write file
- string json = JsonConvert.SerializeObject(model, this.JsonSettings);
- File.WriteAllText(path, json);
+ this.JsonHelper.WriteJsonFile(path, model);
}
}
}
diff --git a/src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs b/src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs
new file mode 100644
index 00000000..3809666f
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs
@@ -0,0 +1,73 @@
+using System;
+using System.IO;
+using Newtonsoft.Json;
+using StardewModdingAPI.Advanced;
+
+namespace StardewModdingAPI.Framework.Serialisation
+{
+ /// <summary>Encapsulates SMAPI's JSON file parsing.</summary>
+ public class JsonHelper
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The JSON settings to use when serialising and deserialising files.</summary>
+ private readonly JsonSerializerSettings JsonSettings = new JsonSerializerSettings
+ {
+ Formatting = Formatting.Indented,
+ ObjectCreationHandling = ObjectCreationHandling.Replace // avoid issue where default ICollection<T> values are duplicated each time the config is loaded
+ };
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Read a JSON file.</summary>
+ /// <typeparam name="TModel">The model type.</typeparam>
+ /// <param name="fullPath">The absolete file path.</param>
+ /// <param name="modHelper">The mod helper to inject for <see cref="IConfigFile"/> instances.</param>
+ /// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns>
+ public TModel ReadJsonFile<TModel>(string fullPath, IModHelper modHelper)
+ where TModel : class
+ {
+ // read file
+ string json;
+ try
+ {
+ json = File.ReadAllText(fullPath);
+ }
+ catch (Exception ex) when (ex is DirectoryNotFoundException || ex is FileNotFoundException)
+ {
+ return null;
+ }
+
+ // deserialise model
+ TModel model = JsonConvert.DeserializeObject<TModel>(json, this.JsonSettings);
+ if (model is IConfigFile)
+ {
+ var wrapper = (IConfigFile)model;
+ wrapper.ModHelper = modHelper;
+ wrapper.FilePath = fullPath;
+ }
+
+ return model;
+ }
+
+ /// <summary>Save to a JSON file.</summary>
+ /// <typeparam name="TModel">The model type.</typeparam>
+ /// <param name="fullPath">The absolete file path.</param>
+ /// <param name="model">The model to save.</param>
+ public void WriteJsonFile<TModel>(string fullPath, TModel model)
+ where TModel : class
+ {
+ // create directory if needed
+ string dir = Path.GetDirectoryName(fullPath);
+ if (!Directory.Exists(dir))
+ Directory.CreateDirectory(dir);
+
+ // write file
+ string json = JsonConvert.SerializeObject(model, this.JsonSettings);
+ File.WriteAllText(fullPath, json);
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index f4518e21..b86e186f 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -15,6 +15,7 @@ using StardewModdingAPI.Events;
using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Logging;
using StardewModdingAPI.Framework.Models;
+using StardewModdingAPI.Framework.Serialisation;
using StardewValley;
using Monitor = StardewModdingAPI.Framework.Monitor;
@@ -319,6 +320,9 @@ namespace StardewModdingAPI
{
Program.Monitor.Log("Loading mods...");
+ // get JSON helper
+ JsonHelper jsonHelper = new JsonHelper();
+
// get assembly loader
AssemblyLoader modAssemblyLoader = new AssemblyLoader(Program.TargetPlatform, Program.Monitor);
AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => modAssemblyLoader.ResolveAssembly(e.Name);
@@ -353,9 +357,6 @@ namespace StardewModdingAPI
return;
}
- // get helper
- IModHelper helper = new ModHelper(directory.FullName, Program.ModRegistry);
-
// get manifest path
string manifestPath = Path.Combine(directory.FullName, "manifest.json");
if (!File.Exists(manifestPath))
@@ -378,7 +379,7 @@ namespace StardewModdingAPI
}
// deserialise manifest
- manifest = helper.ReadJsonFile<Manifest>("manifest.json");
+ manifest = jsonHelper.ReadJsonFile<Manifest>(Path.Combine(directory.FullName, "manifest.json"), null);
if (manifest == null)
{
Program.Monitor.Log($"{errorPrefix}: the manifest file does not exist.", LogLevel.Error);
@@ -503,8 +504,9 @@ namespace StardewModdingAPI
}
// inject data
+ // get helper
mod.ModManifest = manifest;
- mod.Helper = helper;
+ mod.Helper = new ModHelper(directory.FullName, jsonHelper, Program.ModRegistry);
mod.Monitor = Program.GetSecondaryMonitor(manifest.Name);
mod.PathOnDisk = directory.FullName;
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj
index ae08012d..add6ec40 100644
--- a/src/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/src/StardewModdingAPI/StardewModdingAPI.csproj
@@ -148,6 +148,7 @@
<Compile Include="Framework\Logging\ConsoleInterceptionManager.cs" />
<Compile Include="Framework\Logging\InterceptingTextWriter.cs" />
<Compile Include="Framework\Reflection\PrivateProperty.cs" />
+ <Compile Include="Framework\Serialisation\JsonHelper.cs" />
<Compile Include="Framework\Serialisation\SemanticVersionConverter.cs" />
<Compile Include="IModRegistry.cs" />
<Compile Include="Events\LocationEvents.cs" />