summaryrefslogtreecommitdiff
path: root/src/TrainerMod/Framework/Commands/Player/AddCommand.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2017-07-02 18:17:20 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-02 18:17:20 -0400
commitf904b3da9728ee51c76e95915b78623a7638de26 (patch)
tree31b20846e8b65567c5d18520cd12e1de004671e8 /src/TrainerMod/Framework/Commands/Player/AddCommand.cs
parent40e8d3da0e204117d0a6de91b368ef420eb31df0 (diff)
downloadSMAPI-f904b3da9728ee51c76e95915b78623a7638de26.tar.gz
SMAPI-f904b3da9728ee51c76e95915b78623a7638de26.tar.bz2
SMAPI-f904b3da9728ee51c76e95915b78623a7638de26.zip
add unified player_add command which adds any item type (#302)
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/AddCommand.cs')
-rw-r--r--src/TrainerMod/Framework/Commands/Player/AddCommand.cs81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/AddCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddCommand.cs
new file mode 100644
index 00000000..47840202
--- /dev/null
+++ b/src/TrainerMod/Framework/Commands/Player/AddCommand.cs
@@ -0,0 +1,81 @@
+using System;
+using System.Linq;
+using StardewModdingAPI;
+using StardewValley;
+using TrainerMod.Framework.ItemData;
+using Object = StardewValley.Object;
+
+namespace TrainerMod.Framework.Commands.Player
+{
+ /// <summary>A command which adds an item to the player inventory.</summary>
+ internal class AddCommand : TrainerCommand
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>Provides methods for searching and constructing items.</summary>
+ private readonly ItemRepository Items = new ItemRepository();
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public AddCommand()
+ : base("player_add", AddCommand.GetDescription())
+ { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, ArgumentParser args)
+ {
+ // read arguments
+ if (!args.TryGet(0, "item type", out string rawType, oneOf: Enum.GetNames(typeof(ItemType))))
+ return;
+ if (!args.TryGetInt(1, "item ID", out int id, min: 0))
+ return;
+ if (!args.TryGetInt(2, "count", out int count, min: 1, required: false))
+ count = 1;
+ if (!args.TryGetInt(3, "quality", out int quality, min: Object.lowQuality, max: Object.bestQuality, required: false))
+ quality = Object.lowQuality;
+ ItemType type = (ItemType)Enum.Parse(typeof(ItemType), rawType, ignoreCase: true);
+
+ // find matching item
+ SearchableItem match = this.Items.GetAll().FirstOrDefault(p => p.Type == type && p.ID == id);
+ if (match == null)
+ {
+ monitor.Log($"There's no {type} item with ID {id}.", LogLevel.Error);
+ return;
+ }
+
+ // apply count & quality
+ match.Item.Stack = count;
+ if (match.Item is Object obj)
+ obj.quality = quality;
+
+ // add to inventory
+ Game1.player.addItemByMenuIfNecessary(match.Item);
+ monitor.Log($"OK, added {match.Name} ({match.Type} #{match.ID}) to your inventory.", LogLevel.Info);
+ }
+
+ /*********
+ ** Private methods
+ *********/
+ private static string GetDescription()
+ {
+ string[] typeValues = Enum.GetNames(typeof(ItemType));
+ return "Gives the player an item.\n"
+ + "\n"
+ + "Usage: player_add <type> <item> [count] [quality]\n"
+ + $"- type: the item type (one of {string.Join(", ", typeValues)}).\n"
+ + "- item: the item ID (use the 'list_items' command to see a list).\n"
+ + "- count (optional): how many of the item to give.\n"
+ + $"- quality (optional): one of {Object.lowQuality} (normal), {Object.medQuality} (silver), {Object.highQuality} (gold), or {Object.bestQuality} (iridium).\n"
+ + "\n"
+ + "This example adds the galaxy sword to your inventory:\n"
+ + " player_add weapon 4";
+ }
+ }
+}