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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-07-02 18:17:20 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-02 18:17:20 -0400
commitf904b3da9728ee51c76e95915b78623a7638de26 (patch)
tree31b20846e8b65567c5d18520cd12e1de004671e8 /src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs
parent40e8d3da0e204117d0a6de91b368ef420eb31df0 (diff)
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add unified player_add command which adds any item type (#302)
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs')
-rw-r--r--src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs33
1 files changed, 0 insertions, 33 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs
deleted file mode 100644
index 93c5b2a5..00000000
--- a/src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using StardewModdingAPI;
-using StardewValley;
-using StardewValley.Objects;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which adds a ring to the player inventory.</summary>
- internal class AddRingCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public AddRingCommand()
- : base("player_addring", "Gives the player a ring.\n\nUsage: player_addring <item>\n- item: the ring ID (use the 'list_items' command to see a list).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // parse arguments
- if (!args.TryGetInt(0, "ring ID", out int ringID, min: Ring.ringLowerIndexRange, max: Ring.ringUpperIndexRange))
- return;
-
- // handle
- Ring ring = new Ring(ringID);
- Game1.player.addItemByMenuIfNecessary(ring);
- monitor.Log($"OK, added {ring.Name} to your inventory.", LogLevel.Info);
- }
- }
-}