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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-07-02 01:32:07 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-02 01:32:07 -0400
commitf9482906ae7ce4dfd41bb4236e094be5d4fa7689 (patch)
treed1f881d2e44d39090c55f9290113a957bc031cad /src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs
parent6364e162f22973201b9da69f76db512005a5501e (diff)
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split TrainerMod commands into separate classes (#302)
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs')
-rw-r--r--src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs120
1 files changed, 120 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs b/src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs
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+++ b/src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using StardewModdingAPI;
+using StardewValley;
+using StardewValley.Objects;
+using TrainerMod.Framework.ItemData;
+
+namespace TrainerMod.Framework.Commands.Player
+{
+ /// <summary>A command which list items available to spawn.</summary>
+ internal class ListItemsCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public ListItemsCommand()
+ : base("list_items", "Lists and searches items in the game data.\n\nUsage: list_items [search]\n- search (optional): an arbitrary search string to filter by.") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, string[] args)
+ {
+ var matches = this.GetItems(args).ToArray();
+
+ // show matches
+ string summary = "Searching...\n";
+ if (matches.Any())
+ monitor.Log(summary + this.GetTableString(matches, new[] { "type", "id", "name" }, val => new[] { val.Type.ToString(), val.ID.ToString(), val.Name }), LogLevel.Info);
+ else
+ monitor.Log(summary + "No items found", LogLevel.Info);
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Get all items which can be searched and added to the player's inventory through the console.</summary>
+ /// <param name="searchWords">The search string to find.</param>
+ private IEnumerable<ISearchItem> GetItems(string[] searchWords)
+ {
+ // normalise search term
+ searchWords = searchWords?.Where(word => !string.IsNullOrWhiteSpace(word)).ToArray();
+ if (searchWords?.Any() == false)
+ searchWords = null;
+
+ // find matches
+ return (
+ from item in this.GetItems()
+ let term = $"{item.ID}|{item.Type}|{item.Name}"
+ where searchWords == null || searchWords.All(word => term.IndexOf(word, StringComparison.CurrentCultureIgnoreCase) != -1)
+ select item
+ );
+ }
+
+ /// <summary>Get all items which can be searched and added to the player's inventory through the console.</summary>
+ private IEnumerable<ISearchItem> GetItems()
+ {
+ // objects
+ foreach (int id in Game1.objectInformation.Keys)
+ {
+ ISearchItem obj = id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange
+ ? new SearchableRing(id)
+ : (ISearchItem)new SearchableObject(id);
+ if (obj.IsValid)
+ yield return obj;
+ }
+
+ // weapons
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\weapons").Keys)
+ {
+ ISearchItem weapon = new SearchableWeapon(id);
+ if (weapon.IsValid)
+ yield return weapon;
+ }
+ }
+
+ /// <summary>Get an ASCII table for a set of tabular data.</summary>
+ /// <typeparam name="T">The data type.</typeparam>
+ /// <param name="data">The data to display.</param>
+ /// <param name="header">The table header.</param>
+ /// <param name="getRow">Returns a set of fields for a data value.</param>
+ private string GetTableString<T>(IEnumerable<T> data, string[] header, Func<T, string[]> getRow)
+ {
+ // get table data
+ int[] widths = header.Select(p => p.Length).ToArray();
+ string[][] rows = data
+ .Select(item =>
+ {
+ string[] fields = getRow(item);
+ if (fields.Length != widths.Length)
+ throw new InvalidOperationException($"Expected {widths.Length} columns, but found {fields.Length}: {string.Join(", ", fields)}");
+
+ for (int i = 0; i < fields.Length; i++)
+ widths[i] = Math.Max(widths[i], fields[i].Length);
+
+ return fields;
+ })
+ .ToArray();
+
+ // render fields
+ List<string[]> lines = new List<string[]>(rows.Length + 2)
+ {
+ header,
+ header.Select((value, i) => "".PadRight(widths[i], '-')).ToArray()
+ };
+ lines.AddRange(rows);
+
+ return string.Join(
+ Environment.NewLine,
+ lines.Select(line => string.Join(" | ",
+ line.Select((field, i) => field.PadRight(widths[i], ' ')).ToArray())
+ )
+ );
+ }
+ }
+}