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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-02 01:32:07 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-02 01:32:07 -0400 |
commit | f9482906ae7ce4dfd41bb4236e094be5d4fa7689 (patch) | |
tree | d1f881d2e44d39090c55f9290113a957bc031cad /src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs | |
parent | 6364e162f22973201b9da69f76db512005a5501e (diff) | |
download | SMAPI-f9482906ae7ce4dfd41bb4236e094be5d4fa7689.tar.gz SMAPI-f9482906ae7ce4dfd41bb4236e094be5d4fa7689.tar.bz2 SMAPI-f9482906ae7ce4dfd41bb4236e094be5d4fa7689.zip |
split TrainerMod commands into separate classes (#302)
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs')
-rw-r--r-- | src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs new file mode 100644 index 00000000..d3f06459 --- /dev/null +++ b/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs @@ -0,0 +1,72 @@ +using System.Linq; +using StardewModdingAPI; +using StardewValley; + +namespace TrainerMod.Framework.Commands.Player +{ + /// <summary>A command which edits the player's current health.</summary> + internal class SetHealthCommand : TrainerCommand + { + /********* + ** Properties + *********/ + /// <summary>Whether to keep the player's health at its maximum.</summary> + private bool InfiniteHealth; + + + /********* + ** Accessors + *********/ + /// <summary>Whether the command needs to perform logic when the game updates.</summary> + public override bool NeedsUpdate => this.InfiniteHealth; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public SetHealthCommand() + : base("player_sethealth", "Sets the player's health.\n\nUsage: player_sethealth [value]\n- value: an integer amount, or 'inf' for infinite health.") { } + + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public override void Handle(IMonitor monitor, string command, string[] args) + { + // validate + if (!args.Any()) + { + monitor.Log($"You currently have {(this.InfiniteHealth ? "infinite" : Game1.player.health.ToString())} health. Specify a value to change it.", LogLevel.Info); + return; + } + + // handle + string amountStr = args[0]; + if (amountStr == "inf") + { + this.InfiniteHealth = true; + monitor.Log("OK, you now have infinite health.", LogLevel.Info); + } + else + { + this.InfiniteHealth = false; + if (int.TryParse(amountStr, out int amount)) + { + Game1.player.health = amount; + monitor.Log($"OK, you now have {Game1.player.health} health.", LogLevel.Info); + } + else + this.LogArgumentNotInt(monitor, command); + } + } + + /// <summary>Perform any logic needed on update tick.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + public override void Update(IMonitor monitor) + { + if (this.InfiniteHealth) + Game1.player.health = Game1.player.maxHealth; + } + } +} |