summaryrefslogtreecommitdiff
path: root/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2017-07-02 01:32:07 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-02 01:32:07 -0400
commitf9482906ae7ce4dfd41bb4236e094be5d4fa7689 (patch)
treed1f881d2e44d39090c55f9290113a957bc031cad /src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs
parent6364e162f22973201b9da69f76db512005a5501e (diff)
downloadSMAPI-f9482906ae7ce4dfd41bb4236e094be5d4fa7689.tar.gz
SMAPI-f9482906ae7ce4dfd41bb4236e094be5d4fa7689.tar.bz2
SMAPI-f9482906ae7ce4dfd41bb4236e094be5d4fa7689.zip
split TrainerMod commands into separate classes (#302)
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs')
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs
new file mode 100644
index 00000000..ff74f981
--- /dev/null
+++ b/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs
@@ -0,0 +1,40 @@
+using System.Linq;
+using StardewModdingAPI;
+using StardewValley;
+
+namespace TrainerMod.Framework.Commands.Player
+{
+ /// <summary>A command which edits the player's current immunity.</summary>
+ internal class SetImmunityCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public SetImmunityCommand()
+ : base("player_setimmunity", "Sets the player's immunity.\n\nUsage: player_setimmunity [value]\n- value: an integer amount.") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, string[] args)
+ {
+ // validate
+ if (!args.Any())
+ {
+ monitor.Log($"You currently have {Game1.player.immunity} immunity. Specify a value to change it.", LogLevel.Info);
+ return;
+ }
+
+ // handle
+ if (int.TryParse(args[0], out int amount))
+ {
+ Game1.player.immunity = amount;
+ monitor.Log($"OK, you now have {Game1.player.immunity} immunity.", LogLevel.Info);
+ }
+ else
+ this.LogArgumentNotInt(monitor, command);
+ }
+ }
+}