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| author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-11-01 17:42:18 -0400 |
|---|---|---|
| committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-11-01 17:42:18 -0400 |
| commit | e0b72374cd14298aacc6f71dc391fdc9814be37c (patch) | |
| tree | 2e5d85937c34539c1a0df48423b5136508693ca8 /src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs | |
| parent | 79118316065a01322d8ea12a14589ec016794c32 (diff) | |
| parent | 089e6de749ae7cb109af00164d2597c6644c255e (diff) | |
| download | SMAPI-e0b72374cd14298aacc6f71dc391fdc9814be37c.tar.gz SMAPI-e0b72374cd14298aacc6f71dc391fdc9814be37c.tar.bz2 SMAPI-e0b72374cd14298aacc6f71dc391fdc9814be37c.zip | |
Merge branch 'develop' into stable
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs')
| -rw-r--r-- | src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs deleted file mode 100644 index 55e069a4..00000000 --- a/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs +++ /dev/null @@ -1,72 +0,0 @@ -using System.Linq; -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.Player -{ - /// <summary>A command which edits the player's current money.</summary> - internal class SetMoneyCommand : TrainerCommand - { - /********* - ** Properties - *********/ - /// <summary>Whether to keep the player's money at a set value.</summary> - private bool InfiniteMoney; - - - /********* - ** Accessors - *********/ - /// <summary>Whether the command needs to perform logic when the game updates.</summary> - public override bool NeedsUpdate => this.InfiniteMoney; - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public SetMoneyCommand() - : base("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney <value>\n- value: an integer amount, or 'inf' for infinite money.") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - // validate - if (!args.Any()) - { - monitor.Log($"You currently have {(this.InfiniteMoney ? "infinite" : Game1.player.Money.ToString())} gold. Specify a value to change it.", LogLevel.Info); - return; - } - - // handle - string amountStr = args[0]; - if (amountStr == "inf") - { - this.InfiniteMoney = true; - monitor.Log("OK, you now have infinite money.", LogLevel.Info); - } - else - { - this.InfiniteMoney = false; - if (int.TryParse(amountStr, out int amount)) - { - Game1.player.Money = amount; - monitor.Log($"OK, you now have {Game1.player.Money} gold.", LogLevel.Info); - } - else - this.LogArgumentNotInt(monitor); - } - } - - /// <summary>Perform any logic needed on update tick.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - public override void Update(IMonitor monitor) - { - if (this.InfiniteMoney) - Game1.player.money = 999999; - } - } -} |
