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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-08 12:54:06 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-08 12:54:06 -0400 |
commit | 1edd98aef027faa768f56cf0b3591e64e20ba096 (patch) | |
tree | aec210e2b44c9654f29572dd084206a4598896e1 /src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs | |
parent | 36930ffd7d363d6afd7f8cac4918c7d1c1c3e339 (diff) | |
parent | 8743c4115aa142113d791f2d2cd9ba811dcada2c (diff) | |
download | SMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.tar.gz SMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.tar.bz2 SMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs')
-rw-r--r-- | src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs new file mode 100644 index 00000000..3fd4475c --- /dev/null +++ b/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs @@ -0,0 +1,52 @@ +using StardewModdingAPI; +using StardewValley; + +namespace TrainerMod.Framework.Commands.Player +{ + /// <summary>A command which edits the player's name.</summary> + internal class SetNameCommand : TrainerCommand + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public SetNameCommand() + : base("player_setname", "Sets the player's name.\n\nUsage: player_setname <target> <name>\n- target: what to rename (one of 'player' or 'farm').\n- name: the new name to set.") { } + + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public override void Handle(IMonitor monitor, string command, ArgumentParser args) + { + // parse arguments + if (!args.TryGet(0, "target", out string target, oneOf: new[] { "player", "farm" })) + return; + args.TryGet(1, "name", out string name, required: false); + + // handle + switch (target) + { + case "player": + if (!string.IsNullOrWhiteSpace(name)) + { + Game1.player.Name = args[1]; + monitor.Log($"OK, your name is now {Game1.player.Name}.", LogLevel.Info); + } + else + monitor.Log($"Your name is currently '{Game1.player.Name}'. Type 'help player_setname' for usage.", LogLevel.Info); + break; + + case "farm": + if (!string.IsNullOrWhiteSpace(name)) + { + Game1.player.farmName = args[1]; + monitor.Log($"OK, your farm's name is now {Game1.player.farmName}.", LogLevel.Info); + } + else + monitor.Log($"Your farm's name is currently '{Game1.player.farmName}'. Type 'help player_setname' for usage.", LogLevel.Info); + break; + } + } + } +} |