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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-07-08 12:54:06 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-08 12:54:06 -0400
commit1edd98aef027faa768f56cf0b3591e64e20ba096 (patch)
treeaec210e2b44c9654f29572dd084206a4598896e1 /src/TrainerMod/Framework/Commands/Player/SetSpeedCommand.cs
parent36930ffd7d363d6afd7f8cac4918c7d1c1c3e339 (diff)
parent8743c4115aa142113d791f2d2cd9ba811dcada2c (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/SetSpeedCommand.cs')
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetSpeedCommand.cs31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/SetSpeedCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetSpeedCommand.cs
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+++ b/src/TrainerMod/Framework/Commands/Player/SetSpeedCommand.cs
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+using StardewModdingAPI;
+using StardewValley;
+
+namespace TrainerMod.Framework.Commands.Player
+{
+ /// <summary>A command which edits the player's current added speed.</summary>
+ internal class SetSpeedCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public SetSpeedCommand()
+ : base("player_setspeed", "Sets the player's added speed to the specified value.\n\nUsage: player_setspeed <value>\n- value: an integer amount (0 is normal).") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, ArgumentParser args)
+ {
+ // parse arguments
+ if (!args.TryGetInt(0, "added speed", out int amount, min: 0))
+ return;
+
+ // handle
+ Game1.player.addedSpeed = amount;
+ monitor.Log($"OK, your added speed is now {Game1.player.addedSpeed}.", LogLevel.Info);
+ }
+ }
+}