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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-08 12:54:06 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-08 12:54:06 -0400 |
commit | 1edd98aef027faa768f56cf0b3591e64e20ba096 (patch) | |
tree | aec210e2b44c9654f29572dd084206a4598896e1 /src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs | |
parent | 36930ffd7d363d6afd7f8cac4918c7d1c1c3e339 (diff) | |
parent | 8743c4115aa142113d791f2d2cd9ba811dcada2c (diff) | |
download | SMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.tar.gz SMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.tar.bz2 SMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs')
-rw-r--r-- | src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs b/src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs new file mode 100644 index 00000000..4e62cf77 --- /dev/null +++ b/src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs @@ -0,0 +1,28 @@ +using StardewModdingAPI; +using StardewValley; +using StardewValley.Locations; + +namespace TrainerMod.Framework.Commands.World +{ + /// <summary>A command which moves the player to the next mine level.</summary> + internal class DownMineLevelCommand : TrainerCommand + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public DownMineLevelCommand() + : base("world_downminelevel", "Goes down one mine level.") { } + + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public override void Handle(IMonitor monitor, string command, ArgumentParser args) + { + int level = (Game1.currentLocation as MineShaft)?.mineLevel ?? 0; + monitor.Log($"OK, warping you to mine level {level + 1}.", LogLevel.Info); + Game1.enterMine(false, level + 1, ""); + } + } +} |