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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-07-02 01:32:07 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-02 01:32:07 -0400
commitf9482906ae7ce4dfd41bb4236e094be5d4fa7689 (patch)
treed1f881d2e44d39090c55f9290113a957bc031cad /src/TrainerMod/Framework/Commands/World/SetTimeCommand.cs
parent6364e162f22973201b9da69f76db512005a5501e (diff)
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split TrainerMod commands into separate classes (#302)
Diffstat (limited to 'src/TrainerMod/Framework/Commands/World/SetTimeCommand.cs')
-rw-r--r--src/TrainerMod/Framework/Commands/World/SetTimeCommand.cs46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/World/SetTimeCommand.cs b/src/TrainerMod/Framework/Commands/World/SetTimeCommand.cs
new file mode 100644
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--- /dev/null
+++ b/src/TrainerMod/Framework/Commands/World/SetTimeCommand.cs
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+using System.Linq;
+using StardewModdingAPI;
+using StardewValley;
+
+namespace TrainerMod.Framework.Commands.World
+{
+ /// <summary>A command which sets the current time.</summary>
+ internal class SetTimeCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public SetTimeCommand()
+ : base("world_settime", "Sets the time to the specified value.\n\nUsage: world_settime <value>\n- value: the target time in military time (like 0600 for 6am and 1800 for 6pm).") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, string[] args)
+ {
+ // validate
+ if (!args.Any())
+ {
+ monitor.Log($"The current time is {Game1.timeOfDay}. Specify a value to change it.", LogLevel.Info);
+ return;
+ }
+ if (!int.TryParse(args[0], out int time))
+ {
+ this.LogArgumentNotInt(monitor, command);
+ return;
+ }
+ if (time > 2600 || time < 600)
+ {
+ this.LogUsageError(monitor, "That isn't a valid time.", command);
+ return;
+ }
+
+ // handle
+ Game1.timeOfDay = time;
+ FreezeTimeCommand.FrozenTime = Game1.timeOfDay;
+ monitor.Log($"OK, the time is now {Game1.timeOfDay.ToString().PadLeft(4, '0')}.", LogLevel.Info);
+ }
+ }
+}