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authorJesse Plamondon-Willard <github@jplamondonw.com>2016-12-07 20:36:28 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2016-12-07 20:36:28 -0500
commitb019dd4f69c9fefeba9f14c2049fb352127e448f (patch)
treeab848b0e044a10c2b2a3dd358768a5ddeb4e0132 /src/TrainerMod/ItemData/SearchableWeapon.cs
parentf0433e5a41c01d73edcd20a6767b7979f636c0e6 (diff)
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replace out_items, out_melee, and out_rings commands with a searchable list_items command
Diffstat (limited to 'src/TrainerMod/ItemData/SearchableWeapon.cs')
-rw-r--r--src/TrainerMod/ItemData/SearchableWeapon.cs48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/TrainerMod/ItemData/SearchableWeapon.cs b/src/TrainerMod/ItemData/SearchableWeapon.cs
new file mode 100644
index 00000000..cc9ef459
--- /dev/null
+++ b/src/TrainerMod/ItemData/SearchableWeapon.cs
@@ -0,0 +1,48 @@
+using StardewValley.Tools;
+
+namespace TrainerMod.ItemData
+{
+ /// <summary>A weapon that can be searched and added to the player's inventory through the console.</summary>
+ internal class SearchableWeapon : ISearchItem
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The underlying item.</summary>
+ private readonly MeleeWeapon Weapon;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Whether the item is valid.</summary>
+ public bool IsValid => this.Weapon != null;
+
+ /// <summary>The item ID.</summary>
+ public int ID => this.Weapon.initialParentTileIndex;
+
+ /// <summary>The item name.</summary>
+ public string Name => this.Weapon.Name;
+
+ /// <summary>The item type.</summary>
+ public ItemType Type => ItemType.Weapon;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="id">The weapon ID.</param>
+ public SearchableWeapon(int id)
+ {
+ try
+ {
+ this.Weapon = new MeleeWeapon(id);
+ }
+ catch
+ {
+ // invalid
+ }
+ }
+ }
+} \ No newline at end of file