diff options
author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-02 01:32:07 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-02 01:32:07 -0400 |
commit | f9482906ae7ce4dfd41bb4236e094be5d4fa7689 (patch) | |
tree | d1f881d2e44d39090c55f9290113a957bc031cad /src/TrainerMod/ItemData | |
parent | 6364e162f22973201b9da69f76db512005a5501e (diff) | |
download | SMAPI-f9482906ae7ce4dfd41bb4236e094be5d4fa7689.tar.gz SMAPI-f9482906ae7ce4dfd41bb4236e094be5d4fa7689.tar.bz2 SMAPI-f9482906ae7ce4dfd41bb4236e094be5d4fa7689.zip |
split TrainerMod commands into separate classes (#302)
Diffstat (limited to 'src/TrainerMod/ItemData')
-rw-r--r-- | src/TrainerMod/ItemData/ISearchItem.cs | 21 | ||||
-rw-r--r-- | src/TrainerMod/ItemData/ItemType.cs | 15 | ||||
-rw-r--r-- | src/TrainerMod/ItemData/SearchableObject.cs | 48 | ||||
-rw-r--r-- | src/TrainerMod/ItemData/SearchableRing.cs | 48 | ||||
-rw-r--r-- | src/TrainerMod/ItemData/SearchableWeapon.cs | 48 |
5 files changed, 0 insertions, 180 deletions
diff --git a/src/TrainerMod/ItemData/ISearchItem.cs b/src/TrainerMod/ItemData/ISearchItem.cs deleted file mode 100644 index b2f7c2b8..00000000 --- a/src/TrainerMod/ItemData/ISearchItem.cs +++ /dev/null @@ -1,21 +0,0 @@ -namespace TrainerMod.ItemData -{ - /// <summary>An item that can be searched and added to the player's inventory through the console.</summary> - internal interface ISearchItem - { - /********* - ** Accessors - *********/ - /// <summary>Whether the item is valid.</summary> - bool IsValid { get; } - - /// <summary>The item ID.</summary> - int ID { get; } - - /// <summary>The item name.</summary> - string Name { get; } - - /// <summary>The item type.</summary> - ItemType Type { get; } - } -}
\ No newline at end of file diff --git a/src/TrainerMod/ItemData/ItemType.cs b/src/TrainerMod/ItemData/ItemType.cs deleted file mode 100644 index 2e049aa1..00000000 --- a/src/TrainerMod/ItemData/ItemType.cs +++ /dev/null @@ -1,15 +0,0 @@ -namespace TrainerMod.ItemData -{ - /// <summary>An item type that can be searched and added to the player through the console.</summary> - internal enum ItemType - { - /// <summary>Any object in <see cref="StardewValley.Game1.objectInformation"/> (except rings).</summary> - Object, - - /// <summary>A ring in <see cref="StardewValley.Game1.objectInformation"/>.</summary> - Ring, - - /// <summary>A weapon from <c>Data\weapons</c>.</summary> - Weapon - } -} diff --git a/src/TrainerMod/ItemData/SearchableObject.cs b/src/TrainerMod/ItemData/SearchableObject.cs deleted file mode 100644 index 30362f54..00000000 --- a/src/TrainerMod/ItemData/SearchableObject.cs +++ /dev/null @@ -1,48 +0,0 @@ -using StardewValley; - -namespace TrainerMod.ItemData -{ - /// <summary>An object that can be searched and added to the player's inventory through the console.</summary> - internal class SearchableObject : ISearchItem - { - /********* - ** Properties - *********/ - /// <summary>The underlying item.</summary> - private readonly Item Item; - - - /********* - ** Accessors - *********/ - /// <summary>Whether the item is valid.</summary> - public bool IsValid => this.Item != null && this.Item.Name != "Broken Item"; - - /// <summary>The item ID.</summary> - public int ID => this.Item.parentSheetIndex; - - /// <summary>The item name.</summary> - public string Name => this.Item.Name; - - /// <summary>The item type.</summary> - public ItemType Type => ItemType.Object; - - - /********* - ** Accessors - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="id">The item ID.</param> - public SearchableObject(int id) - { - try - { - this.Item = new Object(id, 1); - } - catch - { - // invalid - } - } - } -}
\ No newline at end of file diff --git a/src/TrainerMod/ItemData/SearchableRing.cs b/src/TrainerMod/ItemData/SearchableRing.cs deleted file mode 100644 index 7751e6aa..00000000 --- a/src/TrainerMod/ItemData/SearchableRing.cs +++ /dev/null @@ -1,48 +0,0 @@ -using StardewValley.Objects; - -namespace TrainerMod.ItemData -{ - /// <summary>A ring that can be searched and added to the player's inventory through the console.</summary> - internal class SearchableRing : ISearchItem - { - /********* - ** Properties - *********/ - /// <summary>The underlying item.</summary> - private readonly Ring Ring; - - - /********* - ** Accessors - *********/ - /// <summary>Whether the item is valid.</summary> - public bool IsValid => this.Ring != null; - - /// <summary>The item ID.</summary> - public int ID => this.Ring.parentSheetIndex; - - /// <summary>The item name.</summary> - public string Name => this.Ring.Name; - - /// <summary>The item type.</summary> - public ItemType Type => ItemType.Ring; - - - /********* - ** Accessors - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="id">The ring ID.</param> - public SearchableRing(int id) - { - try - { - this.Ring = new Ring(id); - } - catch - { - // invalid - } - } - } -}
\ No newline at end of file diff --git a/src/TrainerMod/ItemData/SearchableWeapon.cs b/src/TrainerMod/ItemData/SearchableWeapon.cs deleted file mode 100644 index cc9ef459..00000000 --- a/src/TrainerMod/ItemData/SearchableWeapon.cs +++ /dev/null @@ -1,48 +0,0 @@ -using StardewValley.Tools; - -namespace TrainerMod.ItemData -{ - /// <summary>A weapon that can be searched and added to the player's inventory through the console.</summary> - internal class SearchableWeapon : ISearchItem - { - /********* - ** Properties - *********/ - /// <summary>The underlying item.</summary> - private readonly MeleeWeapon Weapon; - - - /********* - ** Accessors - *********/ - /// <summary>Whether the item is valid.</summary> - public bool IsValid => this.Weapon != null; - - /// <summary>The item ID.</summary> - public int ID => this.Weapon.initialParentTileIndex; - - /// <summary>The item name.</summary> - public string Name => this.Weapon.Name; - - /// <summary>The item type.</summary> - public ItemType Type => ItemType.Weapon; - - - /********* - ** Accessors - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="id">The weapon ID.</param> - public SearchableWeapon(int id) - { - try - { - this.Weapon = new MeleeWeapon(id); - } - catch - { - // invalid - } - } - } -}
\ No newline at end of file |