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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-03-01 19:19:09 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-03-01 19:19:09 -0500
commit035f94f7cbe693a107e76ae97d29c8e7da2ccb07 (patch)
tree1a6ca5f01b00177a6ef144d41be4fe332ee439ed /src/TrainerMod/TrainerMod.cs
parent696bdab3cd3352b439207076d604f21bbcf1d922 (diff)
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remove unneeded 'types' TrainerMod command
Diffstat (limited to 'src/TrainerMod/TrainerMod.cs')
-rw-r--r--src/TrainerMod/TrainerMod.cs5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs
index b89cbf5c..1e668b42 100644
--- a/src/TrainerMod/TrainerMod.cs
+++ b/src/TrainerMod/TrainerMod.cs
@@ -81,7 +81,6 @@ namespace TrainerMod
private void RegisterCommands(IModHelper helper)
{
helper.ConsoleCommands
- .Add("types", "Lists all value types.", this.HandleCommand)
.Add("save", "Saves the game? Doesn't seem to work.", this.HandleCommand)
.Add("load", "Shows the load screen.", this.HandleCommand)
.Add("player_setname", "Sets the player's name.\n\nUsage: player_setname <target> <name>\n- target: what to rename (one of 'player' or 'farm').\n- name: the new name to set.", this.HandleCommand)
@@ -121,10 +120,6 @@ namespace TrainerMod
{
switch (command)
{
- case "type":
- this.Monitor.Log($"[Int32: {int.MinValue} - {int.MaxValue}], [Int64: {long.MinValue} - {long.MaxValue}], [String: \"raw text\"], [Color: r,g,b (EG: 128, 32, 255)]", LogLevel.Info);
- break;
-
case "save":
this.Monitor.Log("Saving the game...", LogLevel.Info);
SaveGame.Save();