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authorEfreak <efreak@users.noreply.github.com>2017-02-28 14:59:10 -0800
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2017-03-01 17:28:52 -0500
commit49a801b2b0dce4bd3b4abeee3e45ba0d7f2bee4d (patch)
treefe497c7304a5a5e66717a52d9a4f32aabf1a5320 /src/TrainerMod/TrainerMod.cs
parentd956a7b223fdeeea0ed12a4e2eb1ed1ba2a4fb25 (diff)
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toggle timefreeze when no value given
Diffstat (limited to 'src/TrainerMod/TrainerMod.cs')
-rw-r--r--src/TrainerMod/TrainerMod.cs17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs
index a1eef561..22ec2e66 100644
--- a/src/TrainerMod/TrainerMod.cs
+++ b/src/TrainerMod/TrainerMod.cs
@@ -104,7 +104,7 @@ namespace TrainerMod
.Add("list_items", "Lists and searches items in the game data.\n\nUsage: list_items [search]\n- search (optional): an arbitrary search string to filter by.", this.HandleCommand)
.Add("world_settime", "Sets the time to the specified value.\n\nUsage: world_settime <value>\n- value: the target time in military time (like 0600 for 6am and 1800 for 6pm)", this.HandleCommand)
- .Add("world_freezetime", "Freezes or resumes time.\n\nUsage: world_freezetime <value>\n- value: one of 0 (resume) or 1 (freeze).", this.HandleCommand)
+ .Add("world_freezetime", "Freezes or resumes time.\n\nUsage: world_freezetime [value]\n- value: one of 0 (resume), 1 (freeze) or blank (toggle).", this.HandleCommand)
.Add("world_setday", "Sets the day to the specified value.\n\nUsage: world_setday <value>.\n- value: the target day (a number from 1 to 28).", this.HandleCommand)
.Add("world_setseason", "Sets the season to the specified value.\n\nUsage: world_setseason <season>\n- value: the target season (one of 'spring', 'summer', 'fall', 'winter').", this.HandleCommand)
.Add("world_downminelevel", "Goes down one mine level?", this.HandleCommand)
@@ -381,13 +381,24 @@ namespace TrainerMod
this.Monitor.Log("Time is now " + (this.FreezeTime ? "frozen" : "thawed"), LogLevel.Info);
}
else
- this.Monitor.Log("<value> should be 0 or 1", LogLevel.Error);
+ this.Monitor.Log("<value> should be 0, 1, or empty", LogLevel.Error);
}
else
this.LogValueNotInt32();
}
else
- this.LogValueNotSpecified();
+ int valu = 1;
+ if (this.FreezeTime == false)
+ {
+ valu = 1;
+ }
+ else
+ {
+ valu = 0;
+ }
+ this.FreezeTime = valu == 1;
+ this.FrozenTime = this.FreezeTime ? Game1.timeOfDay : 0;
+ this.Monitor.Log("Time is now " + (this.FreezeTime ? "frozen" : "thawed"), LogLevel.Info);
break;
case "world_settime":