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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-01-16 16:10:57 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-01-16 16:10:57 -0500
commit6adf199987a506f8a65f6c1ddfad5aa9fa2a6a9f (patch)
treefaa9155fae99533110853567003325486f208937 /src/TrainerMod
parente8825947ca82c8f28ad9bc8a225fb4fb749814cb (diff)
parent1f3d3c8c93c7a427486b60cf649b86cef140e88b (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/TrainerMod')
-rw-r--r--src/TrainerMod/TrainerMod.cs20
-rw-r--r--src/TrainerMod/TrainerMod.csproj53
2 files changed, 21 insertions, 52 deletions
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs
index f0c7549f..c76bb78c 100644
--- a/src/TrainerMod/TrainerMod.cs
+++ b/src/TrainerMod/TrainerMod.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics;
using System.Linq;
using Microsoft.Xna.Framework;
using StardewModdingAPI;
@@ -108,6 +109,9 @@ namespace TrainerMod
Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += this.HandleWorldSetSeason;
Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += this.HandleWorldDownMineLevel;
Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += this.HandleWorldSetMineLevel;
+
+ Command.RegisterCommand("show_game_files", "Opens the game folder. | show_game_files").CommandFired += this.HandleShowGameFiles;
+ Command.RegisterCommand("show_data_files", "Opens the folder containing the save and log files. | show_data_files").CommandFired += this.HandleShowDataFiles;
}
/****
@@ -695,6 +699,22 @@ namespace TrainerMod
this.LogValueNotSpecified();
}
+ /// <summary>The event raised when the 'show_game_files' command is triggered.</summary>
+ /// <param name="sender">The event sender.</param>
+ /// <param name="e">The event arguments.</param>
+ private void HandleShowGameFiles(object sender, EventArgsCommand e)
+ {
+ Process.Start(Constants.ExecutionPath);
+ }
+
+ /// <summary>The event raised when the 'show_data_files' command is triggered.</summary>
+ /// <param name="sender">The event sender.</param>
+ /// <param name="e">The event arguments.</param>
+ private void HandleShowDataFiles(object sender, EventArgsCommand e)
+ {
+ Process.Start(Constants.DataPath);
+ }
+
/****
** Helpers
****/
diff --git a/src/TrainerMod/TrainerMod.csproj b/src/TrainerMod/TrainerMod.csproj
index e262e135..1457ac2b 100644
--- a/src/TrainerMod/TrainerMod.csproj
+++ b/src/TrainerMod/TrainerMod.csproj
@@ -37,54 +37,6 @@
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
- <PropertyGroup>
- <!-- Linux paths -->
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
- <!-- Mac paths -->
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
- <!-- Windows paths -->
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
- </PropertyGroup>
- <Choose>
- <When Condition="$(OS) == 'Windows_NT'">
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Stardew Valley">
- <HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
- <HintPath>$(GamePath)\xTile.dll</HintPath>
- <Private>False</Private>
- <SpecificVersion>False</SpecificVersion>
- </Reference>
- </ItemGroup>
- </When>
- <Otherwise>
- <ItemGroup>
- <Reference Include="MonoGame.Framework">
- <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
- <Private>False</Private>
- <SpecificVersion>False</SpecificVersion>
- </Reference>
- <Reference Include="StardewValley">
- <HintPath>$(GamePath)\StardewValley.exe</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="xTile">
- <HintPath>$(GamePath)\xTile.dll</HintPath>
- <Private>False</Private>
- </Reference>
- </ItemGroup>
- </Otherwise>
- </Choose>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
@@ -123,15 +75,12 @@
</None>
<None Include="packages.config" />
</ItemGroup>
+ <Import Project="$(SolutionDir)\crossplatform.targets" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
- <Target Name="BeforeBuild">
- <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
- <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a &lt;GamePath&gt; setting with the full directory path containing the Stardew Valley executable." />
- </Target>
<Target Name="AfterBuild" Condition="$(Configuration) == 'Debug'">
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\TrainerMod" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll.mdb" DestinationFolder="$(GamePath)\Mods\TrainerMod" Condition="$(OS) != 'Windows_NT'" />