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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-02-07 20:50:41 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-02-07 20:50:41 -0500
commit95a93a05b39d2b27b538ecdb0e6a18f28096c5c2 (patch)
treed225096d50f0b952c8ca80bac80a34209ee85ea4 /src/TrainerMod
parent99d0450b2cb291d565cb836de9f132ca657472c1 (diff)
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remove oldest deprecated code (#231)
Since Stardew Valley 1.2 breaks most mods anyway, this commits removes the oldest deprecations and fixes the issues that are easiest for mods to update. See documentation for details.
Diffstat (limited to 'src/TrainerMod')
-rw-r--r--src/TrainerMod/TrainerMod.cs12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs
index c76bb78c..a7cedb6a 100644
--- a/src/TrainerMod/TrainerMod.cs
+++ b/src/TrainerMod/TrainerMod.cs
@@ -81,9 +81,6 @@ namespace TrainerMod
Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += this.HandleSave;
Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += this.HandleLoad;
- Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += this.HandleExit;
- Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += this.HandleExit;
-
Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += this.HandlePlayerSetName;
Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += this.HandlePlayerSetMoney;
Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] { "(Int32)<value> The target stamina" }).CommandFired += this.HandlePlayerSetStamina;
@@ -142,15 +139,6 @@ namespace TrainerMod
Game1.activeClickableMenu = new LoadGameMenu();
}
- /// <summary>The event raised when the 'exit' command is triggered.</summary>
- /// <param name="sender">The event sender.</param>
- /// <param name="e">The event arguments.</param>
- private void HandleExit(object sender, EventArgsCommand e)
- {
- Program.gamePtr.Exit();
- Environment.Exit(0);
- }
-
/// <summary>The event raised when the 'player_setName' command is triggered.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>