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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-08-16 23:03:14 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-08-16 23:03:14 -0400 |
commit | 49ff572932f72374ebee73a3ebae6cc2c24bbeed (patch) | |
tree | 1ac5df06eeada0774e06e43ee35816811b527ec1 /src/common.targets | |
parent | 2ebc0714b1bc395a5688b04936bf25aa54581f0b (diff) | |
download | SMAPI-49ff572932f72374ebee73a3ebae6cc2c24bbeed.tar.gz SMAPI-49ff572932f72374ebee73a3ebae6cc2c24bbeed.tar.bz2 SMAPI-49ff572932f72374ebee73a3ebae6cc2c24bbeed.zip |
fix build config
Diffstat (limited to 'src/common.targets')
-rw-r--r-- | src/common.targets | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/common.targets b/src/common.targets index 81e7e2a5..ee138524 100644 --- a/src/common.targets +++ b/src/common.targets @@ -1,4 +1,4 @@ -<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> +<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <!-- load dev settings --> <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" /> <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" /> @@ -77,7 +77,10 @@ </Target> <!-- copy files into game directory and enable debugging (only in debug mode) --> - <Target Name="AfterBuild" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI' AND '$(Configuration)' == 'Debug'"> + <Target Name="AfterBuild"> + <CallTarget Targets="CopySMAPI;CopyTrainerMod" Condition="'$(Configuration)' == 'Debug'" /> + </Target> + <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI'"> <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).config.json" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\StardewModdingAPI.AssemblyRewriters.dll" DestinationFolder="$(GamePath)" /> @@ -86,7 +89,7 @@ <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" /> </Target> - <Target Name="AfterBuild" Condition="'$(MSBuildProjectName)' == 'TrainerMod' AND '$(Configuration)' == 'Debug'"> + <Target Name="CopyTrainerMod" Condition="'$(MSBuildProjectName)' == 'TrainerMod'"> <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\TrainerMod" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\TrainerMod" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" /> <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\TrainerMod" /> @@ -101,5 +104,4 @@ <!-- Somehow this makes Visual Studio for Mac recognise the previous section. Nobody knows why. --> <PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" /> - -</Project>
\ No newline at end of file +</Project> |