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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-07 23:38:22 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-07 23:38:22 -0500 |
commit | 7af722ec1f0157ab9e894ef565ff3b8a9b4df938 (patch) | |
tree | 114b5e35efddf8452ada478b6164fa3dae3c0ab5 /src/crossplatform.targets | |
parent | 47d5aef404e0a5c27d49b37faff9bd32ced6f3ff (diff) | |
download | SMAPI-7af722ec1f0157ab9e894ef565ff3b8a9b4df938.tar.gz SMAPI-7af722ec1f0157ab9e894ef565ff3b8a9b4df938.tar.bz2 SMAPI-7af722ec1f0157ab9e894ef565ff3b8a9b4df938.zip |
rename .targets file to better reflect contents, add to installer project
Diffstat (limited to 'src/crossplatform.targets')
-rw-r--r-- | src/crossplatform.targets | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/crossplatform.targets b/src/crossplatform.targets new file mode 100644 index 00000000..d5428967 --- /dev/null +++ b/src/crossplatform.targets @@ -0,0 +1,62 @@ +<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <!-- Linux paths --> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath> + <!-- Mac paths --> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath> + <!-- Windows paths --> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> + </PropertyGroup> + <Choose> + <When Condition="$(OS) == 'Windows_NT'"> + <PropertyGroup> + <DefineConstants>$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants> + </PropertyGroup> + <ItemGroup> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Stardew Valley"> + <HintPath>$(GamePath)\Stardew Valley.exe</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> + <HintPath>$(GamePath)\xTile.dll</HintPath> + <Private>False</Private> + <SpecificVersion>False</SpecificVersion> + </Reference> + </ItemGroup> + </When> + <Otherwise> + <PropertyGroup> + <DefineConstants>$(DefineConstants);SMAPI_FOR_UNIX</DefineConstants> + </PropertyGroup> + <ItemGroup> + <Reference Include="MonoGame.Framework"> + <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> + <Private>False</Private> + <SpecificVersion>False</SpecificVersion> + </Reference> + <Reference Include="StardewValley"> + <HintPath>$(GamePath)\StardewValley.exe</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="xTile"> + <HintPath>$(GamePath)\xTile.dll</HintPath> + <Private>False</Private> + </Reference> + </ItemGroup> + </Otherwise> + </Choose> +</Project>
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