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| author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-07 23:38:22 -0500 |
|---|---|---|
| committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-07 23:38:22 -0500 |
| commit | 7af722ec1f0157ab9e894ef565ff3b8a9b4df938 (patch) | |
| tree | 114b5e35efddf8452ada478b6164fa3dae3c0ab5 /src/dependencies.targets | |
| parent | 47d5aef404e0a5c27d49b37faff9bd32ced6f3ff (diff) | |
| download | SMAPI-7af722ec1f0157ab9e894ef565ff3b8a9b4df938.tar.gz SMAPI-7af722ec1f0157ab9e894ef565ff3b8a9b4df938.tar.bz2 SMAPI-7af722ec1f0157ab9e894ef565ff3b8a9b4df938.zip | |
rename .targets file to better reflect contents, add to installer project
Diffstat (limited to 'src/dependencies.targets')
| -rw-r--r-- | src/dependencies.targets | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/src/dependencies.targets b/src/dependencies.targets deleted file mode 100644 index d5428967..00000000 --- a/src/dependencies.targets +++ /dev/null @@ -1,62 +0,0 @@ -<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <PropertyGroup> - <!-- Linux paths --> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath> - <!-- Mac paths --> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath> - <!-- Windows paths --> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> - </PropertyGroup> - <Choose> - <When Condition="$(OS) == 'Windows_NT'"> - <PropertyGroup> - <DefineConstants>$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants> - </PropertyGroup> - <ItemGroup> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Stardew Valley"> - <HintPath>$(GamePath)\Stardew Valley.exe</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> - <HintPath>$(GamePath)\xTile.dll</HintPath> - <Private>False</Private> - <SpecificVersion>False</SpecificVersion> - </Reference> - </ItemGroup> - </When> - <Otherwise> - <PropertyGroup> - <DefineConstants>$(DefineConstants);SMAPI_FOR_UNIX</DefineConstants> - </PropertyGroup> - <ItemGroup> - <Reference Include="MonoGame.Framework"> - <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> - <Private>False</Private> - <SpecificVersion>False</SpecificVersion> - </Reference> - <Reference Include="StardewValley"> - <HintPath>$(GamePath)\StardewValley.exe</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="xTile"> - <HintPath>$(GamePath)\xTile.dll</HintPath> - <Private>False</Private> - </Reference> - </ItemGroup> - </Otherwise> - </Choose> -</Project>
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