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| author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-04 09:43:58 -0500 |
|---|---|---|
| committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-04 09:43:58 -0500 |
| commit | aaf354761f18a18b0bcb81c9bd32819bb28deac9 (patch) | |
| tree | 9a47584e0cf1f419663bdd44e48d68a4abedb4bf /src/dependencies.targets | |
| parent | 00a3c14446b716fc32c63bccf12c79bdbee436d1 (diff) | |
| parent | 48adbe249270bc863e276827aa329a765f056ae0 (diff) | |
| download | SMAPI-aaf354761f18a18b0bcb81c9bd32819bb28deac9.tar.gz SMAPI-aaf354761f18a18b0bcb81c9bd32819bb28deac9.tar.bz2 SMAPI-aaf354761f18a18b0bcb81c9bd32819bb28deac9.zip | |
Merge branch 'develop' into stable
Diffstat (limited to 'src/dependencies.targets')
| -rw-r--r-- | src/dependencies.targets | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/dependencies.targets b/src/dependencies.targets new file mode 100644 index 00000000..d5428967 --- /dev/null +++ b/src/dependencies.targets @@ -0,0 +1,62 @@ +<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <!-- Linux paths --> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath> + <!-- Mac paths --> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath> + <!-- Windows paths --> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> + </PropertyGroup> + <Choose> + <When Condition="$(OS) == 'Windows_NT'"> + <PropertyGroup> + <DefineConstants>$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants> + </PropertyGroup> + <ItemGroup> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Stardew Valley"> + <HintPath>$(GamePath)\Stardew Valley.exe</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> + <HintPath>$(GamePath)\xTile.dll</HintPath> + <Private>False</Private> + <SpecificVersion>False</SpecificVersion> + </Reference> + </ItemGroup> + </When> + <Otherwise> + <PropertyGroup> + <DefineConstants>$(DefineConstants);SMAPI_FOR_UNIX</DefineConstants> + </PropertyGroup> + <ItemGroup> + <Reference Include="MonoGame.Framework"> + <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> + <Private>False</Private> + <SpecificVersion>False</SpecificVersion> + </Reference> + <Reference Include="StardewValley"> + <HintPath>$(GamePath)\StardewValley.exe</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="xTile"> + <HintPath>$(GamePath)\xTile.dll</HintPath> + <Private>False</Private> + </Reference> + </ItemGroup> + </Otherwise> + </Choose> +</Project>
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