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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-11 22:25:45 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-11 22:25:45 -0400 |
commit | 03876153f4fbb13b8a260c529513a306319f9e05 (patch) | |
tree | 6913e9c42e792b2a36c9d3dd23249932d10c8a35 /src | |
parent | 48c5c9e36794ed3dae0cf6114194b0dc80dd4725 (diff) | |
download | SMAPI-03876153f4fbb13b8a260c529513a306319f9e05.tar.gz SMAPI-03876153f4fbb13b8a260c529513a306319f9e05.tar.bz2 SMAPI-03876153f4fbb13b8a260c529513a306319f9e05.zip |
decouple mod metadata vs assembly loading to enable upcoming mod dependencies (#285)
Diffstat (limited to 'src')
-rw-r--r-- | src/StardewModdingAPI/Framework/ModMetadata.cs | 40 | ||||
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 139 | ||||
-rw-r--r-- | src/StardewModdingAPI/StardewModdingAPI.csproj | 1 |
3 files changed, 124 insertions, 56 deletions
diff --git a/src/StardewModdingAPI/Framework/ModMetadata.cs b/src/StardewModdingAPI/Framework/ModMetadata.cs new file mode 100644 index 00000000..aeb9261a --- /dev/null +++ b/src/StardewModdingAPI/Framework/ModMetadata.cs @@ -0,0 +1,40 @@ +using StardewModdingAPI.Framework.Models; + +namespace StardewModdingAPI.Framework +{ + /// <summary>Metadata for a mod.</summary> + internal class ModMetadata + { + /********* + ** Accessors + *********/ + /// <summary>The mod's display name.</summary> + public string DisplayName { get; } + + /// <summary>The mod's full directory path.</summary> + public string DirectoryPath { get; } + + /// <summary>The mod manifest.</summary> + public IManifest Manifest { get; } + + /// <summary>Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary> + public ModCompatibility Compatibility { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="displayName">The mod's display name.</param> + /// <param name="directoryPath">The mod's full directory path.</param> + /// <param name="manifest">The mod manifest.</param> + /// <param name="compatibility">Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param> + public ModMetadata(string displayName, string directoryPath, IManifest manifest, ModCompatibility compatibility) + { + this.DisplayName = displayName; + this.DirectoryPath = directoryPath; + this.Manifest = manifest; + this.Compatibility = compatibility; + } + } +} diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 70b2fbc1..a5bd7788 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -310,7 +310,18 @@ namespace StardewModdingAPI this.Monitor.Log("SMAPI found problems in the game's XNB files which may cause errors or crashes while you're playing. Consider uninstalling XNB mods or reinstalling the game.", LogLevel.Warn); // load mods - int modsLoaded = this.LoadMods(); + int modsLoaded; + { + // load mods + JsonHelper jsonHelper = new JsonHelper(); + IList<Action> deprecationWarnings = new List<Action>(); + ModMetadata[] mods = this.FindMods(Constants.ModPath, new JsonHelper(), deprecationWarnings); + modsLoaded = this.LoadMods(mods, jsonHelper, (SContentManager)Game1.content, deprecationWarnings); + + // log deprecation warnings together + foreach (Action warning in deprecationWarnings) + warning(); + } if (this.Monitor.IsExiting) { this.Monitor.Log("SMAPI shutting down: aborting initialisation.", LogLevel.Warn); @@ -444,32 +455,27 @@ namespace StardewModdingAPI } } - /// <summary>Load and hook up all mods in the mod directory.</summary> - /// <returns>Returns the number of mods loaded.</returns> - private int LoadMods() + /// <summary>Find all mods in the given folder.</summary> + /// <param name="rootPath">The root mod path to search.</param> + /// <param name="jsonHelper">The JSON helper with which to read the manifest file.</param> + /// <param name="deprecationWarnings">A list to populate with any deprecation warnings.</param> + private ModMetadata[] FindMods(string rootPath, JsonHelper jsonHelper, IList<Action> deprecationWarnings) { - this.Monitor.Log("Loading mods..."); - - // get JSON helper - JsonHelper jsonHelper = new JsonHelper(); - - // get assembly loader - AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.TargetPlatform, this.Monitor); - AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => modAssemblyLoader.ResolveAssembly(e.Name); + this.Monitor.Log("Finding mods..."); + void LogSkip(string displayName, string reasonPhrase, LogLevel level = LogLevel.Error) => this.Monitor.Log($"Skipped {displayName} because {reasonPhrase}", level); - // load mod assemblies - int modsLoaded = 0; - List<Action> deprecationWarnings = new List<Action>(); // queue up deprecation warnings to show after mod list - foreach (string directoryPath in Directory.GetDirectories(Constants.ModPath)) + // load mod metadata + List<ModMetadata> mods = new List<ModMetadata>(); + foreach (string modRootPath in Directory.GetDirectories(rootPath)) { if (this.Monitor.IsExiting) - { - this.Monitor.Log("SMAPI shutting down: aborting mod scan.", LogLevel.Warn); - return modsLoaded; - } + return new ModMetadata[0]; // exit in progress + + // init metadata + string displayName = modRootPath.Replace(rootPath, "").Trim('/', '\\'); // passthrough empty directories - DirectoryInfo directory = new DirectoryInfo(directoryPath); + DirectoryInfo directory = new DirectoryInfo(modRootPath); while (!directory.GetFiles().Any() && directory.GetDirectories().Length == 1) directory = directory.GetDirectories().First(); @@ -477,35 +483,34 @@ namespace StardewModdingAPI string manifestPath = Path.Combine(directory.FullName, "manifest.json"); if (!File.Exists(manifestPath)) { - this.Monitor.Log($"Ignored folder \"{directory.Name}\" which doesn't have a manifest.json.", LogLevel.Warn); + LogSkip(displayName, "it doesn't have a manifest.", LogLevel.Warn); continue; } - string skippedPrefix = $"Skipped {manifestPath.Replace(Constants.ModPath, "").Trim('/', '\\')}"; // read manifest Manifest manifest; try { - // read manifest text + // read manifest file string json = File.ReadAllText(manifestPath); if (string.IsNullOrEmpty(json)) { - this.Monitor.Log($"{skippedPrefix} because the manifest is empty.", LogLevel.Error); + LogSkip(displayName, "its manifest is empty."); continue; } - // deserialise manifest + // parse manifest manifest = jsonHelper.ReadJsonFile<Manifest>(Path.Combine(directory.FullName, "manifest.json")); if (manifest == null) { - this.Monitor.Log($"{skippedPrefix} because its manifest is invalid.", LogLevel.Error); + LogSkip(displayName, "its manifest is invalid."); continue; } // validate manifest if (string.IsNullOrWhiteSpace(manifest.EntryDll)) { - this.Monitor.Log($"{skippedPrefix} because its manifest doesn't specify an entry DLL.", LogLevel.Error); + LogSkip(displayName, "its manifest doesn't set an entry DLL."); continue; } if (string.IsNullOrWhiteSpace(manifest.UniqueID)) @@ -513,11 +518,11 @@ namespace StardewModdingAPI } catch (Exception ex) { - this.Monitor.Log($"{skippedPrefix} because manifest parsing failed.\n{ex.GetLogSummary()}", LogLevel.Error); + LogSkip(displayName, $"parsing its manifest failed:\n{ex.GetLogSummary()}"); continue; } if (!string.IsNullOrWhiteSpace(manifest.Name)) - skippedPrefix = $"Skipped {manifest.Name}"; + displayName = manifest.Name; // validate compatibility ModCompatibility compatibility = this.ModRegistry.GetCompatibilityRecord(manifest); @@ -527,14 +532,13 @@ namespace StardewModdingAPI bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(compatibility.UnofficialUpdateUrl); string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game"; - string warning = $"{skippedPrefix} because {reasonPhrase}. Please check for a version newer than {compatibility.UpperVersion} here:"; + string error = $"{reasonPhrase}. Please check for a version newer than {compatibility.UpperVersion} here:"; if (hasOfficialUrl) - warning += !hasUnofficialUrl ? $" {compatibility.UpdateUrl}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrl}"; + error += !hasUnofficialUrl ? $" {compatibility.UpdateUrl}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrl}"; if (hasUnofficialUrl) - warning += $"{Environment.NewLine}- unofficial update: {compatibility.UnofficialUpdateUrl}"; + error += $"{Environment.NewLine}- unofficial update: {compatibility.UnofficialUpdateUrl}"; - this.Monitor.Log(warning, LogLevel.Error); - continue; + LogSkip(displayName, error); } // validate SMAPI version @@ -545,13 +549,13 @@ namespace StardewModdingAPI ISemanticVersion minVersion = new SemanticVersion(manifest.MinimumApiVersion); if (minVersion.IsNewerThan(Constants.ApiVersion)) { - this.Monitor.Log($"{skippedPrefix} because it needs SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod.", LogLevel.Error); + LogSkip(displayName, $"it needs SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod."); continue; } } catch (FormatException ex) when (ex.Message.Contains("not a valid semantic version")) { - this.Monitor.Log($"{skippedPrefix} because it has an invalid minimum SMAPI version '{manifest.MinimumApiVersion}'. This should be a semantic version number like {Constants.ApiVersion}.", LogLevel.Error); + LogSkip(displayName, $"it has an invalid minimum SMAPI version '{manifest.MinimumApiVersion}'. This should be a semantic version number like {Constants.ApiVersion}."); continue; } } @@ -566,39 +570,66 @@ namespace StardewModdingAPI Directory.CreateDirectory(psDir); if (!Directory.Exists(psDir)) { - this.Monitor.Log($"{skippedPrefix} because it requires per-save configuration files ('psconfigs') which couldn't be created for some reason.", LogLevel.Error); + LogSkip(displayName, "it requires per-save configuration files ('psconfigs') which couldn't be created for some reason."); continue; } } catch (Exception ex) { - this.Monitor.Log($"{skippedPrefix} because it requires per-save configuration files ('psconfigs') which couldn't be created:\n{ex.GetLogSummary()}", LogLevel.Error); + LogSkip(displayName, $"it requires per-save configuration files ('psconfigs') which couldn't be created: {ex.GetLogSummary()}"); continue; } } - // validate mod path to simplify errors + // validate DLL path string assemblyPath = Path.Combine(directory.FullName, manifest.EntryDll); if (!File.Exists(assemblyPath)) { - this.Monitor.Log($"{skippedPrefix} because its DLL '{manifest.EntryDll}' doesn't exist.", LogLevel.Error); + LogSkip(displayName, $"its DLL '{manifest.EntryDll}' doesn't exist."); continue; } + // add mod metadata + mods.Add(new ModMetadata(displayName, directory.FullName, manifest, compatibility)); + } + + return mods.ToArray(); + } + + /// <summary>Load and hook up the given mods.</summary> + /// <param name="mods">The mods to load.</param> + /// <param name="jsonHelper">The JSON helper with which to read mods' JSON files.</param> + /// <param name="contentManager">The content manager to use for mod content.</param> + /// <param name="deprecationWarnings">A list to populate with any deprecation warnings.</param> + /// <returns>Returns the number of mods successfully loaded.</returns> + private int LoadMods(ModMetadata[] mods, JsonHelper jsonHelper, SContentManager contentManager, IList<Action> deprecationWarnings) + { + this.Monitor.Log("Loading mods..."); + void LogSkip(ModMetadata mod, string reasonPhrase, LogLevel level = LogLevel.Error) => this.Monitor.Log($"Skipped {mod.DisplayName} because {reasonPhrase}", level); + + // load mod assemblies + int modsLoaded = 0; + AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.TargetPlatform, this.Monitor); + AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => modAssemblyLoader.ResolveAssembly(e.Name); + foreach (ModMetadata metadata in mods) + { + IManifest manifest = metadata.Manifest; + string assemblyPath = Path.Combine(metadata.DirectoryPath, metadata.Manifest.EntryDll); + // preprocess & load mod assembly Assembly modAssembly; try { - modAssembly = modAssemblyLoader.Load(assemblyPath, assumeCompatible: compatibility?.Compatibility == ModCompatibilityType.AssumeCompatible); + modAssembly = modAssemblyLoader.Load(assemblyPath, assumeCompatible: metadata.Compatibility?.Compatibility == ModCompatibilityType.AssumeCompatible); } catch (IncompatibleInstructionException ex) { - this.Monitor.Log($"{skippedPrefix} because it's not compatible with the latest version of the game (detected {ex.NounPhrase}). Please check for a newer version of the mod (you have v{manifest.Version}).", LogLevel.Error); + LogSkip(metadata, $"it's not compatible with the latest version of the game (detected {ex.NounPhrase}). Please check for a newer version of the mod (you have v{manifest.Version})."); continue; } catch (Exception ex) { - this.Monitor.Log($"{skippedPrefix} because its DLL '{manifest.EntryDll}' couldn't be loaded.\n{ex.GetLogSummary()}", LogLevel.Error); + LogSkip(metadata, $"its DLL '{manifest.EntryDll}' couldn't be loaded:\n{ex.GetLogSummary()}"); continue; } @@ -608,18 +639,18 @@ namespace StardewModdingAPI int modEntries = modAssembly.DefinedTypes.Count(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract); if (modEntries == 0) { - this.Monitor.Log($"{skippedPrefix} because its DLL has no '{nameof(Mod)}' subclass.", LogLevel.Error); + LogSkip(metadata, $"its DLL has no '{nameof(Mod)}' subclass."); continue; } if (modEntries > 1) { - this.Monitor.Log($"{skippedPrefix} because its DLL contains multiple '{nameof(Mod)}' subclasses.", LogLevel.Error); + LogSkip(metadata, $"its DLL contains multiple '{nameof(Mod)}' subclasses."); continue; } } catch (Exception ex) { - this.Monitor.Log($"{skippedPrefix} because its DLL couldn't be loaded.\n{ex.GetLogSummary()}", LogLevel.Error); + LogSkip(metadata, $"its DLL couldn't be loaded:\n{ex.GetLogSummary()}"); continue; } @@ -631,16 +662,15 @@ namespace StardewModdingAPI Mod mod = (Mod)modAssembly.CreateInstance(modEntryType.ToString()); if (mod == null) { - this.Monitor.Log($"{skippedPrefix} because its entry class couldn't be instantiated."); + LogSkip(metadata, "its entry class couldn't be instantiated."); continue; } // inject data - // get helper mod.ModManifest = manifest; - mod.Helper = new ModHelper(manifest, directory.FullName, jsonHelper, this.ModRegistry, this.CommandManager, (SContentManager)Game1.content, this.Reflection); + mod.Helper = new ModHelper(manifest, metadata.DirectoryPath, jsonHelper, this.ModRegistry, this.CommandManager, contentManager, this.Reflection); mod.Monitor = this.GetSecondaryMonitor(manifest.Name); - mod.PathOnDisk = directory.FullName; + mod.PathOnDisk = metadata.DirectoryPath; // track mod this.ModRegistry.Add(mod); @@ -649,11 +679,11 @@ namespace StardewModdingAPI } catch (Exception ex) { - this.Monitor.Log($"{skippedPrefix} because initialisation failed:\n{ex.GetLogSummary()}", LogLevel.Error); + LogSkip(metadata, $"initialisation failed:\n{ex.GetLogSummary()}"); } } - // initialise mods + // initialise loaded mods foreach (IMod mod in this.ModRegistry.GetMods()) { try @@ -674,9 +704,6 @@ namespace StardewModdingAPI // print result this.Monitor.Log($"Loaded {modsLoaded} mods."); - foreach (Action warning in deprecationWarnings) - warning(); - return modsLoaded; } diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj index 87ce65b0..69c167c9 100644 --- a/src/StardewModdingAPI/StardewModdingAPI.csproj +++ b/src/StardewModdingAPI/StardewModdingAPI.csproj @@ -158,6 +158,7 @@ <Compile Include="Framework\CommandHelper.cs" /> <Compile Include="Framework\Models\ModCompatibilityType.cs" /> <Compile Include="Framework\Models\SConfig.cs" /> + <Compile Include="Framework\ModMetadata.cs" /> <Compile Include="Framework\Reflection\PrivateProperty.cs" /> <Compile Include="Framework\RequestExitDelegate.cs" /> <Compile Include="Framework\SContentManager.cs" /> |