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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-10-02 01:19:33 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-10-02 01:19:33 -0400
commit15cd316ce44fb1ca43b29f6087243cc3af2f78fb (patch)
tree0eae84a89218fb820f79904541c8324ce88fdc1c /src
parentb2bcda83d9490987bad36b657f5b55698352830c (diff)
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fix Save Backup mod on Android
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI.Mods.SaveBackup/ModEntry.cs1
-rw-r--r--src/SMAPI/Constants.cs4
2 files changed, 3 insertions, 2 deletions
diff --git a/src/SMAPI.Mods.SaveBackup/ModEntry.cs b/src/SMAPI.Mods.SaveBackup/ModEntry.cs
index 845df453..efc6f39f 100644
--- a/src/SMAPI.Mods.SaveBackup/ModEntry.cs
+++ b/src/SMAPI.Mods.SaveBackup/ModEntry.cs
@@ -73,6 +73,7 @@ namespace StardewModdingAPI.Mods.SaveBackup
this.Monitor.Log($"Backing up saves to {targetFile.FullName}...", LogLevel.Trace);
switch (Constants.TargetPlatform)
{
+ case GamePlatform.Android:
case GamePlatform.Linux:
case GamePlatform.Windows:
{
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index e3a6e6d5..9b113733 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -190,7 +190,7 @@ namespace StardewModdingAPI
** Private methods
*********/
/// <summary>Get the name of the save folder, if any.</summary>
- internal static string GetSaveFolderName()
+ private static string GetSaveFolderName()
{
// save not available
if (Context.LoadStage == LoadStage.None)
@@ -215,7 +215,7 @@ namespace StardewModdingAPI
}
/// <summary>Get the path to the current save folder, if any.</summary>
- internal static string GetSaveFolderPathIfExists()
+ private static string GetSaveFolderPathIfExists()
{
string folderName = Constants.GetSaveFolderName();
if (folderName == null)