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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-05-18 17:26:47 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-05-18 17:26:47 -0400
commit21303a4e987e4169f3bf0c55c7099d0d07536ca5 (patch)
tree5447b3406004573aafadd5bd9f4d8c5186b73888 /src
parentb34d7470e2769a50e87a33e1cb3a8da637a2f143 (diff)
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remove workaround no longer needed with Harmony 2.0.2 (#711)
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI/Constants.cs3
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs30
-rw-r--r--src/SMAPI/Framework/SCore.cs16
3 files changed, 6 insertions, 43 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 907a93b2..a898fccd 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -61,9 +61,6 @@ namespace StardewModdingAPI
/// <summary>The absolute path to the folder containing SMAPI's internal files.</summary>
internal static readonly string InternalFilesPath = Program.DllSearchPath;
- /// <summary>The folder containing temporary files that are only valid for the current session.</summary>
- internal static string InternalTempFilesPath => Path.Combine(Program.DllSearchPath, ".temp");
-
/// <summary>The file path for the SMAPI configuration file.</summary>
internal static string ApiConfigPath => Path.Combine(Constants.InternalFilesPath, "config.json");
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index 78e717e9..b95a45b5 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -36,9 +36,6 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>The objects to dispose as part of this instance.</summary>
private readonly HashSet<IDisposable> Disposables = new HashSet<IDisposable>();
- /// <summary>The full path to the folder in which to save rewritten assemblies.</summary>
- private readonly string TempFolderPath;
-
/*********
** Public methods
@@ -47,13 +44,11 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="targetPlatform">The current game platform.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="paranoidMode">Whether to detect paranoid mode issues.</param>
- /// <param name="tempFolderPath">The full path to the folder in which to save rewritten assemblies.</param>
- public AssemblyLoader(Platform targetPlatform, IMonitor monitor, bool paranoidMode, string tempFolderPath)
+ public AssemblyLoader(Platform targetPlatform, IMonitor monitor, bool paranoidMode)
{
this.Monitor = monitor;
this.ParanoidMode = paranoidMode;
this.AssemblyMap = this.TrackForDisposal(Constants.GetAssemblyMap(targetPlatform));
- this.TempFolderPath = tempFolderPath;
// init resolver
this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver());
@@ -133,25 +128,10 @@ namespace StardewModdingAPI.Framework.ModLoading
if (!oneAssembly)
this.Monitor.Log($" Loading {assembly.File.Name} (rewritten)...", LogLevel.Trace);
- if (assembly.Definition.MainModule.AssemblyReferences.Any(p => p.Name == "0Harmony"))
- {
- // Note: the assembly must be loaded from disk for Harmony compatibility.
- // Loading it from memory sets the assembly module's FullyQualifiedName to
- // "<Unknown>", so Harmony incorrectly identifies the module in its
- // Patch.PatchMethod when handling multiple patches for the same method,
- // leading to "Token 0x... is not valid in the scope of module HarmonySharedState"
- // errors (e.g. https://smapi.io/log/A0gAsc3M).
- string tempPath = Path.Combine(this.TempFolderPath, $"{Path.GetFileNameWithoutExtension(assemblyPath)}.{Guid.NewGuid()}.dll");
- assembly.Definition.Write(tempPath);
- lastAssembly = Assembly.LoadFile(tempPath);
- }
- else
- {
- using MemoryStream outStream = new MemoryStream();
- assembly.Definition.Write(outStream);
- byte[] bytes = outStream.ToArray();
- lastAssembly = Assembly.Load(bytes);
- }
+ using MemoryStream outStream = new MemoryStream();
+ assembly.Definition.Write(outStream);
+ byte[] bytes = outStream.ToArray();
+ lastAssembly = Assembly.Load(bytes);
}
else
{
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 12dc9c3d..de9c955d 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -213,20 +213,6 @@ namespace StardewModdingAPI.Framework
return;
}
#endif
-
- // reset temp folder
- if (Directory.Exists(Constants.InternalTempFilesPath))
- {
- try
- {
- FileUtilities.ForceDelete(new DirectoryInfo(Constants.InternalTempFilesPath));
- }
- catch (Exception ex)
- {
- this.Monitor.Log($"Couldn't delete temporary files at {Constants.InternalTempFilesPath}: {ex}", LogLevel.Trace);
- }
- }
- Directory.CreateDirectory(Constants.InternalTempFilesPath);
}
/// <summary>Launch SMAPI.</summary>
@@ -762,7 +748,7 @@ namespace StardewModdingAPI.Framework
// load mods
IDictionary<IModMetadata, Tuple<string, string>> skippedMods = new Dictionary<IModMetadata, Tuple<string, string>>();
- using (AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.Platform, this.Monitor, this.Settings.ParanoidWarnings, Constants.InternalTempFilesPath))
+ using (AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.Platform, this.Monitor, this.Settings.ParanoidWarnings))
{
// init
HashSet<string> suppressUpdateChecks = new HashSet<string>(this.Settings.SuppressUpdateChecks, StringComparer.InvariantCultureIgnoreCase);