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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-04 18:57:07 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 19:19:30 -0400
commit2d6175fcd27d83f7f09e570252f9e45c44115b0a (patch)
treeace6eba0171f2dba75f595bfbbc97845081b82cc /src
parent1db1a8fa2346c3aa77547c22b4d069fbc8b8ea60 (diff)
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add immutable collection watcher
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs37
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs35
-rw-r--r--src/SMAPI/Framework/StateTracking/LocationTracker.cs5
3 files changed, 62 insertions, 15 deletions
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs
new file mode 100644
index 00000000..30e6274f
--- /dev/null
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs
@@ -0,0 +1,37 @@
+using System.Collections.Generic;
+
+namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
+{
+ /// <summary>A collection watcher which never changes.</summary>
+ /// <typeparam name="TValue">The value type within the collection.</typeparam>
+ internal class ImmutableCollectionWatcher<TValue> : BaseDisposableWatcher, ICollectionWatcher<TValue>
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>A singleton collection watcher instance.</summary>
+ public static ImmutableCollectionWatcher<TValue> Instance { get; } = new ImmutableCollectionWatcher<TValue>();
+
+ /// <summary>Whether the collection changed since the last reset.</summary>
+ public bool IsChanged { get; } = false;
+
+ /// <summary>The values added since the last reset.</summary>
+ public IEnumerable<TValue> Added { get; } = new TValue[0];
+
+ /// <summary>The values removed since the last reset.</summary>
+ public IEnumerable<TValue> Removed { get; } = new TValue[0];
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Update the current value if needed.</summary>
+ public void Update() { }
+
+ /// <summary>Set the current value as the baseline.</summary>
+ public void Reset() { }
+
+ /// <summary>Stop watching the field and release all references.</summary>
+ public override void Dispose() { }
+ }
+}
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs
index 8301351e..314ff7f5 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs
@@ -12,10 +12,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/*********
** Public methods
*********/
+ /****
+ ** Values
+ ****/
/// <summary>Get a watcher which compares values using their <see cref="object.Equals(object)"/> method. This method should only be used when <see cref="ForEquatable{T}"/> won't work, since this doesn't validate whether they're comparable.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="getValue">Get the current value.</param>
- public static ComparableWatcher<T> ForGenericEquality<T>(Func<T> getValue) where T : struct
+ public static IValueWatcher<T> ForGenericEquality<T>(Func<T> getValue) where T : struct
{
return new ComparableWatcher<T>(getValue, new GenericEqualsComparer<T>());
}
@@ -23,7 +26,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// <summary>Get a watcher for an <see cref="IEquatable{T}"/> value.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="getValue">Get the current value.</param>
- public static ComparableWatcher<T> ForEquatable<T>(Func<T> getValue) where T : IEquatable<T>
+ public static IValueWatcher<T> ForEquatable<T>(Func<T> getValue) where T : IEquatable<T>
{
return new ComparableWatcher<T>(getValue, new EquatableComparer<T>());
}
@@ -31,15 +34,27 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// <summary>Get a watcher which detects when an object reference changes.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="getValue">Get the current value.</param>
- public static ComparableWatcher<T> ForReference<T>(Func<T> getValue)
+ public static IValueWatcher<T> ForReference<T>(Func<T> getValue)
{
return new ComparableWatcher<T>(getValue, new ObjectReferenceComparer<T>());
}
+ /// <summary>Get a watcher for a net collection.</summary>
+ /// <typeparam name="T">The value type.</typeparam>
+ /// <typeparam name="TSelf">The net field instance type.</typeparam>
+ /// <param name="field">The net collection.</param>
+ public static IValueWatcher<T> ForNetValue<T, TSelf>(NetFieldBase<T, TSelf> field) where TSelf : NetFieldBase<T, TSelf>
+ {
+ return new NetValueWatcher<T, TSelf>(field);
+ }
+
+ /****
+ ** Collections
+ ****/
/// <summary>Get a watcher which detects when an object reference in a collection changes.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="collection">The observable collection.</param>
- public static ComparableListWatcher<T> ForReferenceList<T>(ICollection<T> collection)
+ public static ICollectionWatcher<T> ForReferenceList<T>(ICollection<T> collection)
{
return new ComparableListWatcher<T>(collection, new ObjectReferenceComparer<T>());
}
@@ -47,24 +62,22 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// <summary>Get a watcher for an observable collection.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="collection">The observable collection.</param>
- public static ObservableCollectionWatcher<T> ForObservableCollection<T>(ObservableCollection<T> collection)
+ public static ICollectionWatcher<T> ForObservableCollection<T>(ObservableCollection<T> collection)
{
return new ObservableCollectionWatcher<T>(collection);
}
- /// <summary>Get a watcher for a net collection.</summary>
+ /// <summary>Get a watcher for a collection that never changes.</summary>
/// <typeparam name="T">The value type.</typeparam>
- /// <typeparam name="TSelf">The net field instance type.</typeparam>
- /// <param name="field">The net collection.</param>
- public static NetValueWatcher<T, TSelf> ForNetValue<T, TSelf>(NetFieldBase<T, TSelf> field) where TSelf : NetFieldBase<T, TSelf>
+ public static ICollectionWatcher<T> ForImmutableCollection<T>()
{
- return new NetValueWatcher<T, TSelf>(field);
+ return ImmutableCollectionWatcher<T>.Instance;
}
/// <summary>Get a watcher for a net collection.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="collection">The net collection.</param>
- public static NetCollectionWatcher<T> ForNetCollection<T>(NetCollection<T> collection) where T : class, INetObject<INetSerializable>
+ public static ICollectionWatcher<T> ForNetCollection<T>(NetCollection<T> collection) where T : class, INetObject<INetSerializable>
{
return new NetCollectionWatcher<T>(collection);
}
diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
index 2249e41b..1f479e12 100644
--- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
@@ -1,5 +1,4 @@
using System.Collections.Generic;
-using System.Collections.ObjectModel;
using System.Linq;
using Microsoft.Xna.Framework;
using StardewModdingAPI.Framework.StateTracking.FieldWatchers;
@@ -59,9 +58,7 @@ namespace StardewModdingAPI.Framework.StateTracking
this.Location = location;
// init watchers
- this.BuildingsWatcher = location is BuildableGameLocation buildableLocation
- ? WatcherFactory.ForNetCollection(buildableLocation.buildings)
- : (ICollectionWatcher<Building>)WatcherFactory.ForObservableCollection(new ObservableCollection<Building>());
+ this.BuildingsWatcher = location is BuildableGameLocation buildableLocation ? WatcherFactory.ForNetCollection(buildableLocation.buildings) : WatcherFactory.ForImmutableCollection<Building>();
this.DebrisWatcher = WatcherFactory.ForNetCollection(location.debris);
this.LargeTerrainFeaturesWatcher = WatcherFactory.ForNetCollection(location.largeTerrainFeatures);
this.NpcsWatcher = WatcherFactory.ForNetCollection(location.characters);